Base Class: Barbarian
You've set aside conflict as reason to get angry, but rather something to enjoy, a dance of sorts. This has allowed you to begin learning and casting magic the same way a bard would.
Focused rage
A fight is a dance, not something to lose yourself in, you've learned to enjoy it and set aside a mindless rage. When you rage you can now cast spells of the evocation and enchantment spell schools from the bard spell list. You may also concentrate on spells while raging, however you have disadvantage on all constitution saving throws to concentrate on a spell while raging. This feature only applies with spells up to 4th level.
Spellcasting
When you reach 3rd level, you augment your brute force with the ability to cast spells.
Cantrips
You learn two cantrips of your choice from the bard spell list. You learn an additional bard cantrip of your choice at 10th level.
Spell Slots
The Combat Dancer spellcasting table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell healing word and have a 1st-level and a 2nd-level spell slot available, you can cast healing word using either slot.
Spells Known of 1st Level and Higher
You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and evocation schools on the bard spell list.
The Spells Known column of the The Combat Dancer spellcasting table shows when you learn more bard spells of 1st level or higher. Each of these spells must be an enchantment or evocation spell of your choice and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the bard spells you know with another spell of your choice from the bard spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or evocation spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells, since you learn your spells through study and memorization. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spell progression table:
|
BARARIAN Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Magic rage
The dance can only grow more fun with more complexity, as such you have mastered the ability to use refined magic along with vicious attacks. While raging, when you cast a spell as an action, you may use your bonus action to make a melee weapon attack. Additionally, you have advantage on saves against charmed or frightened.
Enduring Dance
A dance is only temporary so you should extend it for as long as possible, as such you've learned how to turn your magical power directly into vitality. Once per rage, while raging, When you get hit or fail a save you may spend a 2nd level or higher spell slot as a reaction to reduce the damage taken by a number of d8’s equal to your charisma modifier plus 1, reroll the save you failed, potentially turning it into a success, or succeed against the save if it is against paralysis, stunned, or incapacitated. If you use this to reaction to do anything except reduce damage this reaction occurs after you fail a save but before the effects of the save occur.
Taunting Dance
You've mastered your dance, but people don't always have to participate in it, so you've found a way to force them into it. Once per turn, when you hit with a melee weapon attack, you may attempt to force creature into participating in your dance, they must make a wisdom saving throw (DC equal to your Combat Dancer spell save DC) or begin performing for 1 minute. While performing, you must be the only target of the creature's attacks, magical effects, spells, or other actions or effects not targeting themselves for actions or effects that only target one creature. If a performing creature would use an action or effect that could affect multiple creatures, they must target you with the action or effect as many times as possible, and actions or effects with an area of effect, must be centered on you. A creature may remake the wisdom at the end of their turn, or when they are attacked by someone else or take damage as a result of anything, but you are dealing damage to them, the creature targeting itself or taking fall damage, to end this effect on themselves on a success.
You may do this a number of times equal to your charisma modifier per short rest.
Previous Versions
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11/22/2022 5:47:20 AM
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11/29/2022 11:13:09 PM
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4/21/2024 5:25:21 AM
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4/21/2024 6:13:32 AM
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5/10/2024 8:37:48 PM
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5/10/2024 8:54:34 PM
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4/18/2025 9:38:12 PM
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2/2/2026 8:43:54 PM
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2/3/2026 2:05:27 AM
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5/30/2026 5:41:53 AM
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