Barbarian
Base Class: Barbarian

TRUE ASCENSION FEATURES

BARBARIAN Level Feature
3rd Blood Boil
6th Supreme Breakthrough
10th Ascended Supremacist
14th The True Ascension

BURNING RAGE

3rd-Level Path of the True Ascension Feature At 3rd level, you learn to forcefully burn your own lifeforce to break past standard mortal constraints. When you enter a rage, you can choose to activate a state of intense, blistering energy. Until the rage ends, you gain the following benefits:

  • Your base walking speed increases by 10 feet.
  • Once on each of your turns when you hit a creature with a melee weapon attack, you can sacrifice a portion of your current stamina to deal an additional 1d8 force damage.
  • Activating this overcharged state places an immense burden on your physical shell; you take 5 points of necrotic damage at the end of each of your turns that cannot be reduced or bypassed by any feature.

SUPREME BREAKTHROUGH

6th-Level Path of the True Ascension Feature At 6th level, you let your burning rage take over, allowing you to tap into a legendary, blazing aura of primal kinetic force. When you activate your Blood Boil while raging, your hair changes color, your muscles swell, and you undergo a profound transformation:

  • Your base walking speed increases by an additional 10 feet, and you manifest a high-velocity bio-electric aura that grants you a flying speed of 30 feet.
  • The force damage bonus from your Burning Rage increases to 2d8 on a successful melee hit.
  • Your piercing war-cries echo with such localized acoustic weight that all enemies within a 30-foot radius must succeed on a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Constitution modifier) or become Frightened of your ascended presence for 1 minute.

ASCENDED SUPREMACIST

10th-Level Path of the True Ascension Feature At 10th level, you discover a level beyond, forcing your musculature to hyper-accelerate and crackle with dangerous, arcing electricity. While your golden aura is active during a rage:

  • Your base walking speed increases by an additional 10 feet, and your flying speed increases by an additional 10 feet (to a total of 40 feet).
  • Your strikes become infused with raw atmospheric current. The bonus damage from your Burning Rage changes to d10s, and its intensity scales upward, dealing an additional 3d10 force damage on a successful hit.
  • You can focus your energy into a concentrated explosive orb. As an action, you can unleash a devastating beam of pure kinetic force in a 60-foot line. Each creature in that area must make a DC 20 Dexterity saving throw, taking 4d10 force damage on a failure, or half as much on a success.

THE TRUE ASCENSION

14th-Level Path of the True Ascension Feature At 14th level, you achieve a permanent state of pristine, god-like evolution, completing your biological lineage and unlocking a terrifying, primeval apex profile. You can the following:

  • Your base walking speed increases by an additional 20 feet, and your flying speed increases by an additional 20 feet (to a total of 60 feet).
  • Your melee strikes pack a catastrophic punch that easily shatter most armor plates. The bonus damage from your Burning Rage shifts to d12s and scales to its ultimate threshold, dealing an additional 4d12 force damage on a successful hit.
  • The Spirit Bomb: As an action, you can choose to forcefully draw upon the absolute limits of your vital energy, immediately reducing your current hit points to 1. When you do so, you project a concentrated sphere of raw power to a point you can see within 120 feet of you, which violently detonates. Each creature within a 60-foot-radius sphere centered on that point must make a DC 22 Dexterity saving throw. A target takes 12d10 force damage on a failed save, or half as much damage on a successful one.

Level 3: Burning Rage

3rd-Level Path of the True Ascension Feature At 3rd level, you learn to forcefully burn your own lifeforce to break past standard mortal constraints. When you enter a rage, you can choose to activate a state of intense, blistering energy. Until the rage ends, you gain the following benefits:

  • Your base walking speed increases by 10 feet.
  • Once on each of your turns when you hit a creature with a melee weapon attack, you can sacrifice a portion of your current stamina to deal an additional 1d8 force damage.
  • Activating this overcharged state places an immense burden on your physical shell; you take 5 points of necrotic damage at the end of each of your turns that cannot be reduced or bypassed by any feature.

Level 6: Supreme Breakthrough

6th-Level Path of the True Ascension Feature At 6th level, you let your burning rage take over, allowing you to tap into a legendary, blazing aura of primal kinetic force. When you activate your Blood Boil while raging, your hair changes color, your muscles swell, and you undergo a profound transformation:

  • Your base walking speed increases by an additional 10 feet, and you manifest a high-velocity bio-electric aura that grants you a flying speed of 30 feet.
  • The force damage bonus from your Burning Rage increases to 2d8 on a successful melee hit.
  • Your piercing war-cries echo with such localized acoustic weight that all enemies within a 30-foot radius must succeed on a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Constitution modifier) or become Frightened of your ascended presence for 1 minute.

Level 10: Ascended Supremacist

10th-Level Path of the True Ascension Feature At 10th level, you discover a level beyond, forcing your musculature to hyper-accelerate and crackle with dangerous, arcing electricity. While your golden aura is active during a rage:

  • Your base walking speed increases by an additional 10 feet, and your flying speed increases by an additional 10 feet (to a total of 40 feet).
  • Your strikes become infused with raw atmospheric current. The bonus damage from your Burning Rage changes to d10s, and its intensity scales upward, dealing an additional 3d10 force damage on a successful hit.
  • You can focus your energy into a concentrated explosive orb. As an action, you can unleash a devastating beam of pure kinetic force in a 60-foot line. Each creature in that area must make a DC 20 Dexterity saving throw, taking 4d10 force damage on a failure, or half as much on a success.

Level 14: The True Ascension

14th-Level Path of the True Ascension Feature At 14th level, you achieve a permanent state of pristine, god-like evolution, completing your biological lineage and unlocking a terrifying, primeval apex profile. You can the following:

  • Your base walking speed increases by an additional 20 feet, and your flying speed increases by an additional 20 feet (to a total of 60 feet).
  • Your melee strikes pack a catastrophic punch that easily shatter most armor plates. The bonus damage from your Burning Rage shifts to d12s and scales to its ultimate threshold, dealing an additional 4d12 force damage on a successful hit.
  • The Spirit Bomb: As an action, you can choose to forcefully draw upon the absolute limits of your vital energy, immediately reducing your current hit points to 1. When you do so, you project a concentrated sphere of raw power to a point you can see within 120 feet of you, which violently detonates. Each creature within a 60-foot-radius sphere centered on that point must make a DC 22 Dexterity saving throw. A target takes 12d10 force damage on a failed save, or half as much damage on a successful one.

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