Fighter
Base Class: Fighter

Level 3: Undead Legion

You gain command of a Legion of undead warriors.

The Legion acts on your initiative immediately after your turn.

Legion Statistics

Size: Large Undead

AC: 13 + your proficiency bonus

HP: 5 × your Fighter level

Speed: 30 ft.

Saving Throws: Uses your proficiency bonus.

Attack Melee or Ranged Weapon Attack

Attack Bonus = your proficiency bonus + your Strength modifier

Reach 5 ft. or Range 60/180 ft.

Hit: 1d8 + proficiency bonus damage

The Legion is treated as a single creature regardless of how many undead it represents narratively.

If destroyed, you may reform it during a long rest at no cost.

Combat Superiority

You gain Combat Superiority as the Battle Master:

4 superiority dice (d8s)

Recover all expended dice on a short or long rest

Save DC = 8 + proficiency bonus + Strength modifier

These dice fuel your Commands.

Commands

Choose 3 Commands at 3rd level.

You learn 2 additional Commands at levels 7, 10, and 15.

Coordinated Assault

When your Legion hits a creature:

Spend a superiority die.

Add the die to damage.

You may immediately make one weapon attack against the same target.

Shield Wall

When an ally within 10 feet of your Legion is hit:

Spend a superiority die.

Reduce damage by the die roll + your proficiency bonus.

Drag Them Down

When your Legion hits a creature:

Spend a superiority die.

Add the die to damage.

Target must succeed on a Strength saving throw or become restrained until the start of your next turn.

Reform Ranks

Bonus Action.

Spend a superiority die.

Restore HP to your Legion equal to:

Fighter Level + superiority die roll

Relentless Advance

When your Legion moves:

Spend a superiority die.

Increase its movement by 5 × the die roll.

It ignores difficult terrain this turn.

Intercept

When a creature enters your Legion's reach:

Spend a superiority die.

The Legion makes an attack.

Add the superiority die to damage.

Hold the Line

When an enemy within 5 feet of the Legion attempts to move:

Spend a superiority die.

Reduce its speed by 10 + the die roll until the end of its turn.

Volley Fire

Prerequisite: Skeleton Archer Legion

Action.

Spend a superiority die.

Creatures in a 15-foot cone originating from the Legion make a Dexterity saving throw.

Damage:

Superiority die roll + proficiency bonus

Half damage on a successful save. 

Bone Cage

When your Legion hits a creature:

Spend a superiority die and add the roll to the damage

The target must succeed on a strength saving throw or have its speed reduced to 0 until the start of your next turn as skeletal hands erupt from the ground and grasps at it. 

March Of The Dead

When your Legion begins its turn:

Spend one superiority die.

The Legion gains temporary hit point equal to the die roll + proficiency bonus and may move through allied creatures without treating them as difficult terrain until the end of its turn. 

Grim Encirclement

When a creature is within 5 feet of both you and your Legion:

Spend a superiority die and add the roll to your damage. 

That target has disadvantage on opportunity attacks until the start of your next turn. 

No Rest For The Fallen

When a creature dies within 30 feet of your Legion:

Reaction.

Spend a superiority die and roll it.

Choose one:

Heal the Legion by the result + Your fighter level

Gain Temporary hit points equal to the result + your proficiency bonus. 

Terror of the Host

When your Legion damages a creature:

Spend a superiority die and add it to your damage.

The target must succeed on a wisdom saving throw or become frightened of your Legion until the end of your next turn. 

A creature that succeeds is immune to this Command for 24 hours. 

Level 7: Legion Specialization

Choose one Legion type.

Grave Guard

Legion AC increases by 2.

Allies within 5 feet of the Legion gain +1 AC.

Skeleton Archers

Legion attack range becomes 150/600.

Gain the Volley Fire Command.

Ghoul Pack

Legion speed becomes 40 ft.

Creatures hit by the Legion cannot take reactions until the start of their next turn.

 

Level 10: Veteran Commander

Your Legion's attacks count as magical.

In addition, when you use Action Surge, choose one:

Legion immediately attacks.

Legion immediately moves up to its speed.

Use a Command without expending a superiority die.

Level 15: Multiple Legions

You may command two Legions simultaneously.

Each Legion:

Has its own specialization.

Acts on your initiative.

Shares your pool of superiority dice.

When you issue a Command, choose which Legion receives it.

Level 18: Dread Host

Once per long rest, as a Bonus Action, you unleash the full might of your undead army for 1 minute.

Benefits:

Command up to three Legions.

Legions gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Legion attacks deal an additional proficiency bonus damage.

Hostile creatures beginning their turn within 10 feet of a Legion must succeed on a Wisdom saving throw or become frightened until the start of their next turn.

Level 3: Undead Legion

You have studied the dead at great depth and have gained to ability to command the dead. You learn Commands that are fueled by special dice called Superiority Dice.

Legion Stats

Size - Large undead

AC - 13 + proficiency bonus

HP - 5 x fighter level

Speed - 30 feet

Attack - melee or ranged

Attack bonus - your proficiency bonus + strength modifier 

Reach melee 5 feet ranged 60/180 feet

Hit - 1d8 plus proficiency bonus 

Commands. You learn three Commands of your choice. Many Commands enhance an attack in some way. You can use only one Command per attack.

You learn two additional Commands of your choice when you reach Fighter levels 7, 10, and 15. Each time you learn new Commands, you can also replace one Command you know with a different one.

Superiority Dice. You have four Superiority Dice, which are d8s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short or Long Rest.

You gain an additional Superiority Die when you reach Fighter levels 7 (five dice total) and 15 (six dice total).

Saving Throws. If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier (your choice) and Proficiency Bonus.

Level 3: Student of War

You gain proficiency with one type of Artisan’s Tools of your choice, and you gain proficiency in one skill of your choice from the skills available to Fighters at level 1.

Legion Specialization

Choose one Legion type.

Grave Guard 

Legion AC increases by 2.

Allies within 5 feet of the Legion gain +1 AC

Skeleton Archers

Legion attack range becomes 150/600 

Gain the Volley Fire command

Ghoul Pack

Legion speed becomes 40 feet

Creature hit by the Legion cannot take reactions until the start of their next turn. 

Ghoul Pack

Legion speed becomes 40 feet

Creatures hit by the Legion cannot take reactions until the start of their next turn.

Ghoul Pack

Legion speed becomes 40 feet

Creatures hit by the Legion cannot take reactions until the start of their next turn.

Ghoul Pack

Legion speed becomes 40 feet

Creatures hit by the Legion cannot take reactions until the start of their next turn.

Grave Guard

Legion AC increased by 2 

Allies within 5 feet of Legion gain +1 AC

Skeleton Archers

Legion attack range becomes 150/600

Gain the Volley Fire Command.

Veteran Commander

Your Legion attacks count as magical.

In addition, when you use Action Surge, choose one:

Legion Immediately attacks.

Legion immediately moves up to its speed.

Use a Command without spending a superiority die.

Level 10: Improved Combat Superiority

Your Superiority Die becomes a d10.

Level 15: Relentless

Once per turn, when you use a maneuver, you can roll 1d8 and use the number rolled instead of expending a Superiority Die.

Multiple Legions

You may command two Legions simultaneously.

Each Legion:

Has its own specialization.

Acts on your initiative.

Shares your pool of superiority die.

When you issue a command, choose which Legion receives it. 

Dread Host

Once per long rest, as a Bonus Action, you unleash the full might of your undead army for 1 minute.

Benefits:

Command up to 3 Legions.

Legions gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.

Legion attacks deal an additional proficiency damage.

Hostile creatures beginning their turn within 10 feet of a Legion must succeed on a wisdom saving throw (8 + Strength bonus + proficiency bonus) or become frightened until the start of their next turn.

Level 18: Ultimate Combat Superiority

Your Superiority Die becomes a d12.

Level 3: Command Options

The commands are presented here in alphabetical order.

Bone Cage

When your Legion hits a creature:

Spend a superiority die and add the roll to the damage.

The target must succeed a strength saving throw (8+strength bonus + proficiency bonus) or have its speed reduced to 0 until the start of your next turn as skeletal hands erupt from the ground and grasp at it. 

Coordinated Assault

When your Legion hits a creature:

Spend a superiority die to roll it and add the value to the damage.

You may immediately make one weapon attack against the same target.

Drag Them Down

When your Legion hits a creature:

Spend a superiority die and add the roll to damage.

Target must succeed a strength saving throw (8+strength bonus + proficiency bonus) or become restrained until the start of your next turn. 

Grin Encirclement

When a creature is within 5 feet of both you and your Legion:

Spend a superiority die and add the roll to your weapon damage.

The target has disadvantage on opportunity attacks until the start of your next turn.  

Hold the Line

When an enemy within 5 feet of the Legion attempts to move:

Spend a superiority die.

Reduce its speed by 10 + the roll until the end of its turn. 

Intercept

When a creature enters your Legion's reach:

Spend a superiority die.

The legion makes an attack, add the roll to the damage.

March Of The Dead

When your Legion starts its turn:

Spend a superiority die. 

The Legion gains temporary hit points equal to the dice roll + proficiency bonus and may move through allied creatures without treating them as difficult terrain until the end of its turn. 

No Rest For The Fallen

When a creature dies within 30 feet of your Legion:

Reaction.

Spend a superiority die and after rolling choose one:

Heal the Legion by the roll + your fighter level

Gain temporary hit points equal to the roll + your proficiency bonus. 

Reform Ranks

Bonus Action.

Spend a superiority die.

Restore HP to your Legion equal to the roll + fighter level

Relentless Advance

When your Legion moves:

Spend a superiority die.

Increase its movement by 5 times the dice roll.

It ignores difficult terrain this turn. 

Shield Wall

When an ally within 10 feet of your Legion is hit:

Spend a superiority die.

Reduce the damage by the roll + your proficiency bonus.

Terror Of The Host

When your Legion damages a creature:

Spend a superiority die and add the roll to the damage.

The target must succeed a wisdom saving throw (8 + Strength bonus + proficiency bonus) or become frightened of your Legion until the end of your next turn. 

A creature that succeeds is immune to this Command for 24 hours. 

Volley Fire

Prerequisite: Skeletal Archer Legion

Action.

Spend a superiority die.

Creatures in a 15 foot cone originating from the Legion make a Dex saving throw (8+strength bonus + proficiency bonus), taking the superiority die roll + proficiency bonus or half as much on a save. 

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