Base Class: Sorcerer
Steel Soul Sorcerers combine their exceptional willpower and magical focus in metal in order to cleave a bloody path through the battlefield.
Core Stats: Constitution and Charisma
Disclaimer: This Homebrew subclass uses Homebrew spells created specifically for this subclass. If you are unsure what the spells in the "Metallic Manipulations Table" do, please search for them in the “Spells” section of Homebrew.
Special Thanks and Credit to "Braradic_Inspiration": For tons of balancing suggestions and advice throughout the creation of this Homebrew subclass and the Homebrew spells in the Metallic Manipulations Spell table.
Level 3: Metallic Manipulation
When you reach a Sorcerer level specified in the Metallic Manipulations Table, you thereafter unlock the following listed spells. The listed spells in this table count as always prepared.
Metallic Manipulations Table:
|
Sorcerer Level |
Spells |
|
3 |
Steel Deterrent, Steel Javelins, Summary Execution |
|
5 |
Steel Sentinel, Control Metal |
|
7 |
Chains of Perdition |
|
9 |
Thunderous Cannonade, Telekinesis |
Level 3: The Way of Steel
Your spell casting ability is Charisma and you gain the ability to conjure a Siege Mace as a bonus action twice per short or long rest. You have proficiency in the Siege Mace martial weapon. The Siege Mace lasts for 5 minutes after being conjured. Attacks made with the Siege Mace are based on Charisma instead of Strength.
Siege Mace. Two Handed Weapon. 1d12 bludgeoning. This weapon always does maximum damage against objects.
Level 3: Steely Resolve
When you cast any level 1 or higher spell from your Metallic Manipulation Spells feature, you can cast it by expending a spell slot as normal or by spending a number of Sorcery Points equal to the spell’s level. You can reroll 1s on damage die for level 1 or higher spells cast from the Metallic Manipulation Spells feature with Sorcery Points. Additionally, once per short or long rest, if you fail a Strength or Constitution saving throw, you can cause yourself to succeed instead.
Level 6: Domain of Steel
You unleash a brief churning storm of metal razor blades in a 15-foot sphere centered on you. Hostile creatures within this range must make a dexterity saving throw or take 8d6 slashing damage or half as much damage on a successful save. Once you use this feature, you can't use it again until you finish a short or long rest.
Level 6: Living Metal
You temporarily enhance your body by infusing yourself with the properties of metal for 1 hour. During this time, you become resistant to poison damage, gain +2 AC, and +5 to all strength checks, unarmed strikes, and strength-based attack rolls. Furthermore, you gain temporary hit points based on your proficiency x your charisma modifier. Once you use this feature, you can’t use it again until you finish a long rest.
This feature can be used twice per short rest at level 10. Using this feature twice before the effects of the initial use expire does not cause the effects of this feature to stack.
Level 14: Flesh is Weak
Once per turn, you select a creature you can see within 30 feet of you. That creature must make a constitution saving throw, or become vulnerable to bludgeoning, piercing, and slashing damage for one minute. If the creature is normally resistant to bludgeoning, piercing, and slashing damage, they lose their resistance, but do not become vulnerable. Once you use this feature, you can't use it again until you finish a short or long rest.
This feature can be used twice per short rest at level 18.
Level 18: Metal Maelstrom
A churning storm of metal razor blades surrounds you in a 60-foot sphere centered on you for one minute. Upon the initial use of this feature, hostile creatures within this range must make a dexterity saving throw or take 12d6 slashing damage per round, or half as much damage on a successful save. Additionally, any hostile creatures that start or end their turn within the 60ft radius must also make a dexterity saving throw or take 12d6 slashing damage per round, or half as much damage on a successful save. Once you use this feature, you can't use it again until you finish a short or long rest. “Domain of Steel” cannot be used while this feature is active.
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