Base Class: Paladin
Oath of Diligence Paladins do not set goals lightly. When they determine to do something, nothing can stop them. The speed and veracity with which they pursue their goals is to be marveled at.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Relentless Pursuance. As a bonus action, you can choose a creature you can see within 30 feet. For 1 minute, as part of activating this effect and as a bonus action on each of your turns thereafter for the duration, you can take the Dash action such that you move closer to the target creature. Furthermore, you deal an additional 1d8 force damage with attacks made against the target creature.
Divine Recovery. As an action, you can recover from otherwise debilitating effects. You can choose to end one of the following effects on yourself:
- One level of exhaustion
- Any reduction to one of your ability scores
- One effect reducing your hit point maximum
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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|
5th |
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|
9th |
|
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13th |
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|
17th |
Aura of Diligence
Starting at 7th level, you project an aura up to 10 feet. You, and friendly creatures that enter the aura or start their turn in the aura, gain a bonus to movement speed equal to 5 times your Charisma modifier, which lasts until the beginning of your next turn, while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Godspeed
Starting at 15th level, when you reduce a creature to 0 hit points, you gain an extra Action, and your movement speed resets to its current maximum. You can use this a number of times equal to your Charisma modifier, at which point you cannot use it again until the beginning of your next turn.
Uncompromising Perseverance
At 20th level, as an action, you can steel yourself to shrug off anything that would hinder you. For 1 minute, you gain the following benefits:
- You are under the effect of a freedom of movement spell. If it ends early, it reapplies at the beginning of your next turn.
- You are immune to death effects (effects that kill instantly).
- Your current hit points cannot drop below 1.
Once you use this feature, you can't use it again until you finish a long rest.
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