Monk
Base Class: Monk
Contort your Body into the Ultimate Weapon

Warriors of the Flesh have the ability to morph their body to strange and crooked proportions, aiding them in times most dire. Some have become twisted from the result of a gruesome death in a past life, while others may have trained to distort their form in such ways. These monks all share a particular affinity with the Crooked Man.

Variant: Boneless Warriors of the Flesh 
If you're playing a character from a species that lacks flesh & bone in the traditional sense, you can still take the Warrior of the Flesh subclass. Think of your species' body, what makes it move, and what bonds keep it together, and use those ideas to flavor the subclass into your Species.

Level 3: Dislocate

You begin to fine-tune your ability to move your muscles, your extremities, your very bones, until your body structure becomes flexible and capable of contorting to your will.

  • You are able to contort your body to fit through small spaces, you can move through a space as narrow as 1 inch wide without squeezing.
  • You can fit your body into a space no smaller then a 1 foot cube.

While you are in this condition, you are considered incapacitated. It takes an action to enter this state, and an action to exit it. You gain advantage on stealth checks while in this state. This ability only works if you are not wearing armor.

Level 3: Bone Weapons

You have gained an unnatural command over your body which you use as a tool, or a weapon.

You are able to quickly grow bone, extricate it from your body, and use it as a weapon against your foes. You gain the following Focus Point features:

  • As an Action, you can spend 1 Focus Point to eject a small piece of bone, such as a phalange, to make a ranged attack. This ranged attack counts as an unarmed strike for you and has a range of 30/120.
  • As a Bonus Action, you can spend 1 Focus Point to produce a melee monk weapon. This can take the shape of any weapon that can count as a monk weapon for you.

 

Level 6: Malleable Form

You gain control not only over your body, but also its limits, allowing you to stretch and contract it in seemingly impossible ways to give you an edge on the battlefield.

You gain the following benefits:

  • When you make a melee attack on your turn, your reach is 5 feet greater than normal.
  • You gain Advantage to grapple a creature, and against getting grappled. (At Level 11, becomes Immunity to Grappled Condition)
  • Standing up from the prone condition does not cost you any extra movement.

Bone Armor

As a Bonus Action, you may spend 1-4 Focus Points to cause your bones to emerge past your skin, protecting your soft, inferior flesh. You gain an AC bonus equal to the amount of Focus Points spent.

Level 11: Blood Flow Mastery

Your control over your body allows you to increase blood flow to any wound, allowing you to heal yourself unnaturally fast.

When you receive any healing, you can spend one Focus Point as a free action to receive the maximum amount of healing instead of rolling a die.

For example, when you consume a Potion of Healing, you can spend one Focus Point to receive a total of 10 hit points, instead of rolling 2d4+2. This extends to any source of healing, including spells and hit dice.

Level 17: Bone Form

You have attained mastery over your body, turning it into a deadly weapon against all who dare challenge it.

Whenever a creature enters a space you can reach with your unarmed strikes, or makes a melee attack against you, you can spend 4 Focus Points to produce spider-like tendrils of bone.

As a Reaction, you may make 4 unarmed strikes against the creature using your bone tendrils.

On the start of your next turn, you may spend 2 Focus Points to maintain Bone Form. If so, you may use the Reaction of this ability as an Attack Action during your turn.

Warrior Of The Flesh Image

Comments

Posts Quoted:
Reply
Clear All Quotes