Monk
Base Class: Monk

Monks who follow the Way of the Corrupted Samurai walk the razor’s edge between discipline and destruction. Their ki has been twisted by a malignant shadow, granting them the power to manifest weapons from darkness, strike with blinding after‑image speed, and unleash cursed techniques that tear through foes. Each battle feeds the corruption within, allowing them to store enemy attacks, reflect projectiles through shadow portals, and erupt with explosive power when pushed to their limits. These monks are feared for their overwhelming force and respected for their iron will — for only the strongest can wield corruption without being consumed by it.

Level 3: Shadow Forge

You learn to manifest weapons made of corrupted shadow‑ki. As a bonus action, you can create a melee weapon formed from shadow. This weapon counts as a monk weapon for you, uses your Martial Arts die for damage, and deals necrotic damage instead of its normal type. The weapon lasts until it leaves your hand, you dismiss it (no action), or you create another. Whenever you hit a creature with this weapon, faint after‑images trail behind the strike, revealing the corruption within your ki.

Level 6: Umbral Reversal Gate

Starting at 6th level, you can manipulate corrupted ki to distort space for a split second. When a creature makes a ranged weapon attack against you, you can use your reaction and spend 1 ki point to open a swirling shadow gate in front of the projectile.

The projectile is pulled into the rift and immediately redirected toward a creature you can see within 60 feet. Make a ranged attack roll using your Dexterity modifier + proficiency bonus.

  • On a hit: The target takes the projectile’s normal damage plus necrotic damage equal to your Martial Arts die.

  • On a miss: The projectile dissipates harmlessly into shadow.

This attack counts as magical for the purpose of overcoming resistance and immunity.

Level 11: Shadow Rift Uprising

At 11th level, you learn to unleash a devastating vertical slash of corrupted ki. As an action, you can spend 2 ki points to open a rift of shadow‑ki beneath a creature within 10 feet of you.

The target must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier).

  • On a failed save: The creature takes 4d8 necrotic damage and is launched 20 feet upward, falling prone unless it can hover or otherwise avoid falling.

  • On a successful save: The creature takes half damage and is not launched.

The rift leaves a jagged shadow scar on the ground until the start of your next turn, shedding dim light in a 5‑foot radius.

Level 17: Cursed Resevoir

At 17th level, you can contain far more corrupted ki than before, turning incoming harm into explosive power.

Whenever you take damage from a creature, you gain 1 Corruption Charge (maximum 10 charges).

As an action, you may release all stored charges in a 20‑foot radius burst centered on yourself. Each creature of your choice in the area must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier).

  • On a failed save: The creature takes 2d8 necrotic damage per charge expended.

  • On a successful save: The creature takes half damage.

After using this feature, your Corruption Charges reset to 0.

Previous Versions

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6/8/2026 12:45:21 AM
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