Base Class: Bard
3rd-level College of Prismata feature You can bring out your inner colors and ward your allies. As an action, you can choose another allied creature within 30 feet of yourself and ward them. The creature warded by this feature gains temporary hit points equal to half your Bard level + your Charisma modifier (minimum of 1). Additionally, choose a color and the warded creature gains the listed benefit. Red. The warded creature can use their reaction to gain a bonus to attack rolls equal to one roll of your bardic inspiration die. The ward ends early at the end of this turn. Orange. The warded creature gains darkvision out to a range of 60 feet. If the creature already has darkvision, its range increases by 30 feet. Yellow. The warded creature gains a bonus to Persuasion and Performance ability checks equal to one roll of your bardic inspiration die. Green. The warded creature can use their reaction to gain a +2 bonus to their AC for 1 minute. The ward ends early at the end of this duration. Blue. The warded creature can use their reaction to end one effect on it causing it to be charmed or frightened. The ward ends early. Violet. The warded creature can’t be targeted by any divination magic or perceived through magical scrying sensors. The ward lasts for 1-hour, the warded creature is incapacitated or killed, or you use this feature to ward another creature. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Prismatic Ward
3rd-level College of Prismata feature
You can bring out your inner colors and ward your allies.
As an action, you can choose another allied creature within 30 feet of yourself and ward them.
The creature warded by this feature gains temporary hit points equal to half your Bard level + your Charisma modifier (minimum of 1).
Additionally, choose a color and the warded creature gains the listed benefit.
Red. The warded creature can use their reaction to gain a bonus to attack rolls equal to one roll of your bardic inspiration die. The ward ends early at the end of this turn.
Orange. The warded creature gains darkvision out to a range of 60 feet. If the creature already has darkvision, its range increases by 30 feet.
Yellow. The warded creature gains a bonus to Persuasion and Performance ability checks equal to one roll of your bardic inspiration die.
Green. The warded creature can use their reaction to gain a +2 bonus to their AC for 1 minute. The ward ends early at the end of this duration.
Blue. The warded creature can use their reaction to end one effect on it causing it to be charmed or frightened. The ward ends early.
Violet. The warded creature can’t be targeted by any divination magic or perceived through magical scrying sensors. The ward lasts for 1-hour, the warded creature is incapacitated or killed, or you use this feature to ward another creature. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Colorful Inspiration
6th-level College of Prismata feature
A creature warded by Prismatic Ward can choose to dismiss the ward (no action required) and gain a bonus equal to one roll of your Bardic Inspiration die to one ability check, attack roll, or saving throw. This does not expend a use of Bardic Inspiration for you.
Unending Pride
When you roll initiative and have no uses of Prismatic Ward remaining, you regain one use.
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