Base Class: Paladin
TENETS OF VIOLENCE
The tenets of the Oath of Violence exemplify unrelenting aggression and rage. Paladins who adhere to the wisdoms of this oath are servants of war and atrocity.
Sadism is Serenity. Take pleasure in delivering pain to others. Revel in it with all your soul.
Savagery is Strength. Pain is simply weakness leaving the body. See it as a blessing, and see blood and death as a reward.
Invoke Pain through Terror. Inflicting pain of mind is just as excruciating as inflicting pain of body.
Settle scores by Combat. Resolve all your disputes by meeting in battle.
Flood the world with Fury. It is unwise to keep your anger tempered. Unleash it overflowingly.
Channel Divinity
When you take this oath at 3rd Level, you gain the following Channel Divinity options:
Blood harvest. As an Bonus Action, you can use this Channel Divinity to harvest the blood of those on the battlefield. Roll a d10 for each bloodied (health <= 50%) creatures within 30ft (including yourself if you are bloodied) excluding creatures without blood. You can either regain a number of hit points equal to the total rolled, or regain a number of lay on hand points equal to the number rolled.
Carnage Calls. As an Action, you can use this Channel Divinity to become an even more brutal combatant for 1 minute. For the duration, you inflict an aditional d4 of damage on your strength based attacks. This damage increase to a d6 at 7th level, a d8 at 15th level and a d10 at 20th level in this class. Regardless of the weapon used, those aditional damages are radiant damages.
Violent Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | spell |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Dreams of violence
At 3rd level, you dedicate your life to shedding the blood of others. You are no longer able to prepare any spells that would grant hit points back to a creature, such as cure wounds, or raise dead. Additionaly, you can no longer use your lay on hand points to heal others or yourself, you instead gain the following uses:
- You can use an action and some lay on hands points to grant a number of temporary hit points to yourself. The maximum number of temparory hit points you can grant yourslef with this action is equal to your charisma modifier X your proficiency bonus. For instance, at level 3 with a +3 charisma, you can grant yourself up to 9 temporary hit points per use of this action.
- Once per turn, one a hit using a strength weapon, you can spend lay on hand points to add the same amount spent in radiaant damages. You cannot spend more than your charisma modifier + proficiency bonus for each use. For exemple, a level 3 palading with a +3 charisma, can deal a maximum of +5 radiant damages a turn.
Aura of Bloodlust
At 7th level, the wounds you seek to inflict, through sheer force of will and desire, become manifest. Friendly creatures (including you) within 10ft. can add half you proficiency bonus (rounded up) to their attack rolls using strength.
At 18th level, the range of this aura increases to 30 feet.
Impassioned Fury
At 15th Level, your will to hurt others grants you the means to do so more effectivly
You can make one weapon attack as a Bonus Action on your turns.
You reduce non magical bludgeoning, piercing and slashing damages inflicted to you by an amount equal to your charisma modifier
Hand of Agony
At 20th level, You can assume the form of a terrifying harbinger of pain. Using your Action, you undergo a transformation. For 1 minute, you gain the following benefits:
- You can attack three times, instead of twice, whenever you take the Attack Action on your turn.
- Your attacks ignore resistances and immiunities are treated as if the creature had resistance, still taking half damages.
- All radiant damage dice you rolls increase to become d12 radiant damage dice. For instance, if you deliver a Divine Smite at 1st Level, you deal an additional 2d12 radiant damage, instead of 2d8.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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