Base Class: Fighter
An expert in making things go boom, Bomb Makers are the opposite of a rogue assassin in style, but just as deadly. They trade Stealth for Spectacle.
Strong Arm
You can throw a small item (something that fits in one hand) accurately to a 5ft square, anywhere within a 60ft range.
Brick, Where did you get a hand grenade?
You have a number of grenades equal to your levels in fighter, each of which does 2d6 fire damage in a 10 foot radius, and a 60ft Range.
These restock at a Short or Long rest as you refresh your stockpile.
Tinkerer
You gain proficiency with one types of Tools of your choice, and you gain proficiency in one skill of your choice from the skills available to Fighters at level 1.
A Box of Scrap Metal
You gain proficiency with Smith's Tools.
Chetney's Technique
You gain proficiency in Carpenters Tools.
Pretty Bombs
You gain proficiency with Jewellers Tools.
Thief's Fingers
You gain proficiency with Thieves Tools.
Tinker's Tools
You gain proficiency in Tinker's Tools.
Flash! Ahhhhhh
Your expertise allows you to add Flashbangs to your arsenal of grenades, you can now use them to blind enemies and reposition around the battlefield.
Ice Ice Grenade
You add Ice Grenades to your arsenal, dealing damage and slowing enemies down.
Demolition Expert
Your experience's have taught you a lot about the modern world, and how to reduce it to rubble.
Your intelligence score goes up by 1, and now deal max damage to structures with explosives.
Master of Explosives
Your experience and expertise have been honed to a high level, and you feel like you could blow anything up now.
You gain advantage on any checks made to create bespoke explosives in game (up to DM discretion). Your intelligence score improves by 2.
Timing is Everything.
When the moment requires it, you know how to make your bombs count. Once per day, you can maximise your damage roll on an explosive.
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