Artificer
Base Class: Artificer

An Artificer subclass that heavy focuses on crafting, buying, selling and hitting those markets.

Tools of the Market

3rd-Level Dark Rift Crafter Feature
Taking this subclass, you gain proficiency in all vehicles, Forgery Kit and are able to utilize your Intelligence modifier for any tool check and checks that require bragging, haggling, appraisal, buying and selling.

If you are proficient with a vehicle or with the Forgery Kit, you are able to gain proficiency with another Artisan's Tool or a gaming kit of your choice.

Dark Rift Crafter Spells

3rd-Level Dark Rift Crafter Feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Dark Rift Crafter Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Dark Rift Crafter Specialist Spells

ARTIFICER

LEVEL

SPELLS

3rd

Detect Evil and Good, Detect Poison and Disease

5th

Locate Object, See Invisibility

9th

Bestow Curse, Remove Curse

13th

Leomund's Secret Chest, Mordenkainen's Private Sanctum

17th

Dispel Evil and Good, Scrying

High on the Charts

3rd-Level Dark Rift Crafter Feature
Hitting 3rd level, you start to get your field and won't be easily messed with.

  • You know and have the spell Identify prepared. This spell can be casted with a range equal to ten times your proficiency bonus in feet. If you touch and cast this spell, you have advantage on checks involving appraising or identifying.
  • With Cursed Items or items with a negative effect when either attune to it or you mishandling it in some form of fashion, you can use your Constitution or Intelligence Saving Throw in place of any Check or Saving Throw required if it is higher.
  • Any item crafted by you can have their DC for attacks, abilities and spells to be replaced with your Spell DC if it is higher, if it has an attack roll, you can also replace it with your Spell Attack Roll, and adds your Intelligence Modifier to any damage or healing.

Blacklist

3rd-Level Dark Rift Crafter Feature
Reaching 3rd level, you start to draw a fine line with customers. You can choose a number of targets that you can see equal to your proficiency bonus. It doesn't need to be right away but it has to be a target you seen. If this is during combat, it requires an Action. For 24 hours, the target is marked and you know them to be marked.

While the target is marked, the following is given:

  • You have advantage on checks involving contests against the target, rumors and searching of the target.
  • You and allies are given the effects of Hunter's Mark against that target.
  • While you have paper,  notebook or something to write inside along with a writing utensil, you can write down during a short rest for you to be given a guesstimate of 10 feet where the marked target's location is.
  • If the target owes you money, you automatically know how much they owe you and since the last time they paid you.

You can have the duration go on longer by taking a long rest and choosing to keep it up; otherwise, the duration ends in 24 hours. The duration can end earlier if the target goes unconscious (not from sleeping) or dies.

Mass Production

5th-Level Dark Rift Crafter Feature
The success of 5th level is where you can start supplying in quantity.

"Forget about quality; I have quantity."

 

  • You are able to create any form of mundane ammunition in combination during a long rest without the cost of losing rest. The amount that you can create and finish at the end of a long rest is equal to ten times your proficiency bonus. You can only do this once per long rest.
  • You are able to create a number of simple and/or martial weapons in combination during a long rest without the cost of losing rest. The amount that you can create and finish at the end of a long rest is equal to 3 times your proficiency bonus. You can only do this once per long rest.
  • You are able to create a number of Light Armor and Shields in combination during a long rest without the cost of losing rest. The amount that you can create and finish at the end of a long rest is equal to your proficiency bonus. You can only do this once per long rest.
  • With Replicate Magic Item, you can reproduce any Common Magic Item or Uncommon Magic Item. You need to take that infusion and choose which item like usual.

Dark Armory

9th-Level Dark Rift Crafter Feature
Hitting the 9th level, you got to make sure that your allies are well equipped and heavily watched. You can create a number of items equal to your proficiency bonus to give to your allies exactly at Midnight. These items lasts for 24 hours unless you are handed back those items physically to have the duration longer on a long rest.

  • If the item is a weapon, it deals an additional 1d12 Necrotic Damage. If it is a weapon that requires ammunition, it magically produces the ammunition without needing to do so.
  • If the item is a Spellcasting Focus, it deals an additional amount of damage with spells equal to your Intelligence Modifier. The item for a number of times equal to your Intelligence Modifier can convert all of the damage of the spell into Necrotic Damage, requiring to be given back to you for it to regain its charges.
  • If the item requires charges, you or the user can use Hit Dice to regain charges. As a Bonus Action, you or the user sacrifices and rolls a singular hit die, taking damage equal to the sum of the result of the hit die and the maximum of the hit die but would regain a number of charges equal to the result of the hit die. This ability can be used a number of times equal to proficiency bonus per long rest as long as the duration is up.

 

Optionally: This is a feature and a subclass that you can work with your DM to work with this subclass to change it up. Crafting is something that isn't going to be easy and requires Player and DM agreement.

High Merchant

15th-Level Dark Rift Crafter Feature
You are able to utilize everything and everyone around you, however you can.

  • You can buy items of Rare rarity or lower at a tenth of the price (to a minimum of 1 CP).
  • You can sell items for an additional amount of money up to half of the amount of the original item.
  • You are able to utilize your Infused Magic Items as ingredients for crafting. If you do so, you add 5 to your crafting check but lose the item in the end.
  • You can make a day’s worth of progress towards crafting in the 8 hours during a long rest.
  • During a short or long rest, you can use 10 minutes to fortify weapon and armor equal to your proficiency bonus, giving them the adamantine or mithral property.
  • You can use your action to retrieve a piece of nonmagical gear from your belt, apron, pack, cart, or wherever you keep your tools, even if you did not have it in your inventory before. This item’s price in gp must be no higher than 10 times your Artificer level. Items retrieved this way become lost in your inventory and vanish you take a long rest. You can use this ability a number of times equal to your Intelligence modifier and regain all expended uses following a long rest.

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