Base Class: Warlock
"The Queen expects you to return your promise."
You made no deal, or you might’ve. It varies for those who take this path to become a trained warrior. Somehow, you always find a connection to ravens in the end, even somehow revolving back to the Raven Queen. How? It’s a reason why it is considered a promise.
And a hunter and huntress never breaks a promise to tell anyone.
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Raven Sniper Expanded Spells
1st-Level Raven Sniper Feature
The Raven Sniper lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Raven Sniper Expanded Spells
|
Spell Level |
Spells |
|
1st |
Bane, Hunter’s Mark |
|
2nd |
Animal Messenger, Flock of Familiars |
|
3rd |
Remove Curse, Spirit Guardians |
|
4th |
Guardian of Nature, Mordenkainen's Faithful Hound |
|
5th |
Conjure Volley, Swift Quiver |
Ranged Warrior
1st-Level Raven Sniper Feature
When you take this subclass, you gain proficiency with medium armor, all ranged weapons and firearms (if your setting and DM allows it).
The Queen Raven
1st-Level Raven Sniper Feature
Beginning at 1st level, you gain a specialized weapon called The Queen Raven, a ranged weapon with the reload (6 plus your proficiency bonus), range (120/600 ft.) and versatile. It deals 1d12 plus your modifier in Fire, Necrotic, Piercing or Psychic. It has the following specialized properties:
- You can use your Charisma modifier in place of Dexterity for attack and damage rolls with it.
- You can apply Eldritch Invocations on it like Eldritch Blast. If you grab Eldritch Spear, the range of this weapon becomes (300/1200 ft.).
- At 5th level, you apply half of your proficiency bonus to attack rolls and damage rolls.
You can convert a ranged weapon into a specialized, secondary ranged weapon called the Hex Warrior, getting only the attack roll and damage roll bonuses, and the ability to use your Charisma modifier with it.
If you wish to convert a ranged weapon into The Queen Raven, you sacrifice half of your maximum hit points during a long rest which can’t be restored during the long rest it is being done.
Accused Soul Ravens
6th-Level Raven Sniper Feature
At the beginning of 6th level, you are able to utilize your blessings of the Raven Queen to a greater amount. You are able to utilize the souls of your enemies you slay; turning the soul into a Soul Raven (which follows the statistics of an actual Raven but has the Beast and Undead creature types, add your proficiency bonus to all damage rolls and checks, and you replace your Spell Attack Roll and Spell DC for attacks and abilities.) and it always obeys your commands, which you can give telepathically while it is within 1 mile (5,280 ft.) of you. You can have a number of Soul Ravens equal to your proficiency bonus, which you can merge all Soul Ravens into a Swarm of Ravens (which follows the statistics of an actual Swarm of Ravens but has the Beast and Undead creature types, the AC gains a boost equal to your proficiency bonus, the HP is multiplied by your proficiency bonus, add your proficiency bonus to all damage rolls and checks, and you replace your Spell Attack Roll and Spell Dc for attacks and abilities.) as an Action or split the swarm as a Bonus Action.
The Soul Raven(s) also comes with additional benefits:
- While the raven is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.
- You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you.
- In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.
- The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.
- The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles.
At the end of a short or long rest, you can call the raven(s) back to you—no matter where it is—and it reappears within 5 feet of you as long as they didn’t die.
Soul of the Raven
10th-Level Raven Sniper Feature
At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to Necrotic damage.
In addition, you gain the ability to merge with your Soul Raven(s). As a Bonus Action when your raven is perched on your shoulder, your body merges with your raven’s form. While merged, you become a Soul Raven, your movement speed is still the same but you gain a flying speed which can use the raven’s or your own usual movement speed if it is higher. And you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your raven being perched on your shoulder. As an Action, you and the raven return to normal.
The Queen's Mirror
14th-Level Raven Sniper Feature
Reaching 14th level, you are able to push yourself much further against your opponents with the assistance of your Soul Ravens.
As a reaction to getting hit, you can summon a Soul Raven to take a hit in place, leaving you to take zero damage but the Soul Raven dies instantly. If your Soul Raven(s) is within 15 feet of you, this ability still uses a reaction but you can use it many times until the start of your next turn or when all Soul Raven(s) that were within 15 ft. of you are used up.
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