Base Class: Artificer
Hopefully you enjoy your artistic capabilities. You can even use this for games to try and be creative with some designs and. Treat this lovely subclass as an artistic outlet and let everything out, even to the classics.
This is an inspiration of Drawn to Life. It may not be easy to try and translate, but you may know what you might be with this subclass.
Sketch Artist
3rd-Level Artistic Storyteller Feature
Upon taking this subclass at 3rd level, you are able to utilize your artistic skills to the max. The best you can of course. You gain proficiency in Calligrapher's Supplies and Painter's Supplies. If you are proficient in either tool, you can choose another set of Artisan's Tools to be proficient in.
In addition, when crafting artwork, art pieces or utilizing anything involving art, you reduce the time needed to craft it by half. Plus you add your Intelligence Modifier to checks involving art.
Artistic Storyteller Spells
3rd-Level Artistic Storyteller Feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Artistic Storyteller Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Artistic Storyteller Specialist Spells
|
ARTIFICER LEVEL |
SPELLS |
|---|---|
|
3rd |
Silent Image, Speak with Animals |
|
5th |
Blur, Mirror Image |
|
9th |
Major Image, Speak with Plants |
|
13th |
Arcane Eye, Fabricate |
|
17th |
Creation, Mislead |
Sketchbook of Life
3rd-Level Artistic Storyteller Feature
Upon taking this subclass, you gain one of the most powerful items yet in your arsenal: The Sketchbook of Life. So far with your Sketchbook of Life, you are only able to utilize the minimum amount truly for it but it is still potent.
You can use an action to draw a sketch of one creature you can see within 120 feet. If the creature has a CR no greater than your proficiency bonus, you capture its essence for your Sketchbook of Life. You have to make an Painter's Tool Check against DC 15 plus the CR of the creature. Once you have a creature’s drawing, you know its armor class, maximum hit points, save proficiencies, damage resistances and special abilities. If you succeed by 5 or more. If you fail (and Natural 1s and 2s count as failures), you have a Blotched Drawing, which fills up your Sketchbook of Life and is unable to be removed for a week.
You can store a number of monster drawings equal to your Artificer Level. A drawing can be removed from the sketchbook as a bonus action; when you do so, the image is permanently destroyed.
Artistic Attacks
5th-Level Artistic Storyteller Feature
Reaching 5th level in this subclass, you are able to utilize your Sketchbook of Life to create items for yourself in time of need and need to at the moments required.
You can attack twice, instead of once, whenever you take the Attack action on your turn. You can even cast one of your cantrips that has a casting time of an action in place of one of those attacks. In addition, as a Bonus Action, you can make a weapon for yourself with your Painter's Supplies and attack with it.
Drawn to Life
9th-Level Artistic Storyteller Feature
At 9th level, you gain the ability to summon a copy of any monster in your Sketchbook of Life. As an action, you summon the creature into an unoccupied space you can see within 30 feet. It remains for up to 1 week or after 1d4 long rests, and requires your concentration (as if you were concentrating on a spell). The DM has the creature’s statistics.
The summoned creature is friendly to you and your companions. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to it, it defends itself from hostile creatures, but otherwise take no actions.
If the creature dies before the duration is up, the drawing of it is destroyed from your sketchbook permanently.
You can use this ability twice per long rest.
Artistic Arsenal
15th-Level Artistic Storyteller Feature
Reaching the highest at 15th level, you are able produce a lot of items from your sketchbook after the craft of your artistic creatures. You are able to produce Mundane Items, Common, Uncommon and Rare magic items that are all non-consumable during a long rest and able to produce a number of them equal to half of your proficiency bonus, and lasts until your next long rest or your death. If it is an item that requires attunement, it is permanent until you make another item.
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