Fighter
Base Class: Fighter

The Hounds are a mysterious ranking of soldier, specializing in scouting their foes.. According to the papers that is. Spekia's Hounds are infamous for their brutality, mercilessly maiming their foes with their drug induced transformations.

In battle, these Fighters deliver destruction without mercy with aid of herbs and concoctions that contain the ferocity of werewolves, soon becoming the nightmares that their parents told them in their youth.

Improved Senses

Upon acquiring this archetype, you are introduced to Lycanthris Herba, a drug that artificially grants the senses of werewolves.

You have advantage of Survival(Wisdom) Checks that rely on hearing or smell and gain Darkvision out to 60ft if you don't have it already, otherwise your Darkvision increases to 120ft.

A Hound's Appetite

Additionally at 3rd level, your body has an adverse reaction to the drug when you take it. As an action, you can consume a dose of the Lycanthris Herba, gaining the following benefits as your body temporarily gains the strength of werewolves:

You gain temporary HP equal to twice your Constitution Modifier (Minimum of 1)

As a bonus action you can make an unarmed strike with either your claws or fangs. On a hit, you deal 1d6 plus Strength piercing damage if using your fangs, slashing if using your claws.

At 10th level, your claws and fangs are considered magical.
This Ability lasts 1 minute, until you fall unconcious, or if you use an action to exhume the effects from your body. Additionally, you can use this ability once each short or long rest.

Howl of the Night

As you consume the drug more and more, the connection to the moon grows stronger as you are granted the ferocity of werewolves.

Starting at 7th level, you can unleash a threatening howl that can frighten your foes. As an action any hostile creature that can hear and see you within 60ft must make a Wisdom saving throw or take 3d6 Psychic and be Frightened for 1 minute. A frightened target can make the save at the end of each of its turns, ending the condition on a success. Your Save DC equals 8 + Con + Proficiency Bonus.

You can use this ability twice per long rest but never in the same turn.

A Hide Tougher Than Steel

Starting at 10th level, the Lycanthris Herba alters your very flesh, giving the resilence of wolves at the cost of a newfound weakness: radiance.
  When you use Lycanthris Herba, you gain the normal benefits as well as resistance to Slashing, Piercing, and Bludgeoning damage made with nonmagical weapons, but now have vulnerability to radiant damage while under the effects of Lycanthris Herba.
  Lastly, if a hostile creature ends its turn within 5ft of you, you may use a Reaction to make an unarmed strike against it, dealing an additional 1d6 slashing damage.

A Thirst for Blood

Your proficiency, and frankly, addiction, with the Lycanthris Herba have caused a permanent affect on your mind and body.

Starting at 15th level, A Hound's Appetite lasts 10 minutes, and you can't fall unconcious unless your HP drops to 0 while using A Hound's Appetite.

Additionally, your unarmed strikes while using A Hound's Appetite can lacerate your foes. If an enemy is hit with less than 50 HP, is corporeal and of flesh and blood, you can expend a use of this ability to force that foe to make a Constitution Saving throw. On a fail, you instantly kill that foe, tearing out limbs and organs from them. On a success, you deal a critical hit. Regardless of the outcome, you recieve one level of exhaustion.

You can use this ability once per long rest.

Terror of the Nightmare

Your mastery over the Lycanthris Herba has turned your reputation. For better or worse, you are the stuff of nightmares, the story told to children to terrify them of the monsters that lurk among the shadows.

At 18th level, you gain the following benefits:
 A Hound's Appetite now lasts until you fall unconscious or die, or exhume the effects from your body (1 bonus action).
 When you hit 0 HP while shifted, you don't fall unconscious, however you still make death saves as normal.
 It takes 5 failed death saves to kill you.
 Finally, A Thirst for Blood can now kill enemies under 80 HP, still following the previous requirements.
 When you end A Hound's Appetite when at 0 HP, you undergo 2 levels of exhaustion and can't consume the herb for 24 hours.

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