Base Class: Fighter
Fighters who awaken the Chainsaw Soul channel raw adrenaline into their weapon, causing it to hum, spark, and roar with energy. Their strikes tear through defenses with relentless force, and their momentum builds into devastating finishers. This subclass is simple, always active, and built for players who want a powerful, anime‑style warrior without complex resource tracking.
Level 3: Revved Strikes
Your melee weapon attacks deal +2 damage of the weapon’s type (slashing, piercing, or bludgeoning). This bonus increases to +3 at 10th level and +4 at 18th level.
Additionally, you score a critical hit on a 19 or 20.
Level 3: Engine Footwork
Your walking speed increases by 10 feet.
If you move at least 10 feet straight toward a creature, your next melee attack against it deals extra damage equal to your Strength or Dexterity modifier, using the weapon’s damage type.
Level 7: Chainsaw Form
When you roll initiative, your weapon enters Chainsaw Form until combat ends.
While in Chainsaw Form:
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Your melee weapon attacks deal +1d6 damage of the weapon’s type.
Level 10: Relentless Drive
Once per turn, when you hit a creature with a melee attack, you can move up to 10 feet without provoking opportunity attacks.
Level 15: Ripping Criticals
When you score a critical hit with a melee weapon attack:
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The attack deals an extra 2d6 damage of the weapon’s type.
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The target must succeed on a Strength saving throw (DC = 8 + proficiency bonus + Strength or Dexterity modifier) or be knocked prone.
Level 18: Apex Engine
Your Chainsaw Form improves:
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The bonus damage increases to 1d10 damage of the weapon’s type.
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When you score a critical hit, you can make one additional melee attack as part of the same action.
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Your walking speed increases by another 10 feet (total +20 feet from this subclass).
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