Fighter
Base Class: Fighter

Once a great warrior in a long forgotten and secluded tribal society, the Primitive has honed their skills using the tools and weapons created from limited resources or technology. Despite these short comings, simple weapons made and used by these fighters have become more lethal and versatile. These Primitives clearly show that prowess in battles stems from the fighter not from the weapon.

Primal Fury

Beginning when you choose this archetype at 3rd level, you can as a bonus action you can make one of your attacks using a simple weapon deal an additional die of the weapon's damage type until the end of your next turn. You can use this ability equal to your WIS modifier per long rest.

The total number of die increases by 1 when you reach 5th level (2), 11th level (3), and 17th level (4).

Natural Artisan

Starting at 7th level, you can add half your proficiency bonus rounded up to any Animal Handling, Nature, or Survival check you make that involves gathering, finding, or constructing simple weapons from naturally occurring components that you are not already proficient in. You also gain advantage on those checks.

Primal Expertise

At 10th level, you have become a specialized primal warrior and can choose one of the following options.

Brutal Blunt Strikes

Years of carrying and using heavy and ungainly weapons has granted you immense strength and control. When you strike a creature with a simple weapon that deals bludgeoning damage roll a d20. If you roll a number less than or equal to your level in this class the target creature is stunned until the end of their next turn and add the number rolled to the total damage dealt.

Expert Thrower

You have mastered the use of thrown weapons. Double the range of any weapon with the Thrown property and when you strike a creature with a thrown weapon roll a d20. If you roll a number less than or equal to your level in this class the target creature is knocked prone and add the number rolled to the total damage dealt.

Precise Shots

You have become highly skilled in finding points of weakness in your enemies' defenses whether it is between articulations in armor or scales or the soft underbelly of a wild animal. When you make an attack roll with your simple weapon with the ranged property subtract your WIS modifier from the target creature's AC.

Superior Simple Weapon Strikes

Starting at 15th level, your simple weapon damage die increases by one size (example: 1d4 to 1d6, 1d6 to 1d8, etc.)

Primal Mastery

At 18th level, you have mastered the art of using simple weapons in battle. Any non-magical simple weapon you wield becomes magical for the purposes of overcoming magical resistance. You also gain a +1 bonus to your AC when wielding a simple weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2019 2:26:02 AM
14
1
1.0
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes