Fighter
Base Class: Fighter

You took a path to fight for the church in its elite order of the Knights Templar

Smite of the Order

You learn one level 1 smite spell, you can cast it as a level 1 spell a number of times equal to your Con modifier to a maximum of four times per long rest. You use Con for the spell if it requires a spell save or a hit. The smite you choose may or may not reflect who you are the choice is entirely yours.

Channel Divinity

As an action you can present your weapon or any holy symbol to summon a bolt of lightning, ring of flame, or a halo of frost above or below a creature within 60ft of you. The creature must make a Con save equal to 8+your Con modifier+your PB on a failed save the creature takes 3d12 lightning, fire, or cold damage, or half as much on a success. You can use this a number of times equal to your Con modifier

Enhanced Smite

The smite spell you chose can now be cast as a lvl 3 spell, in addition you can replace the smite for a different smite of levels 1,2, or 3 and still cast it as a level 3 spell. You still can only use the Smite a total number of times equal to your Con modifier to a maximum of 4 times per long rest.

Improved Channel Divinity

The damage of your Templar Channel Divinity increases to 6d12 of the damage type, the range also increases to 90ft.

Dual of Fate

You always have the spell Compell Dual prepared and can cast it without using a spell slot or needing concentration, spell save DC=8+your con modifier+your pb, when they fail the initial save they take 8d12 psychic, force, radiant, or necrotic, or half as much on a successful save. You can use this a number of times equal to your Pb

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