Base Class: Rogue
An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency.
Level 3: Elusive Training
While you aren’t wearing armor or wielding a Shield, you gain the following benefits.
Infiltration Specialist. You have Advantage on any Charisma (Performance) check you make that involves maintaining an infiltration cover.
Unarmored Defense. Your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.
Unarmed Combat Training. You can use Dexterity instead of Strength for the attack rolls of your Unarmed Strikes. When you deal damage with an Unarmed Strike, you can deal Bludgeoning damage equal to 1d4 plus your Dexterity modifier, instead of the strike’s normal damage. This damage increases to 1d6 at level 6, 1d8 at level 10, and 1d10 at level 14.
Level 3: Assassinate
You’re adept at ambushing a target, granting you the following benefit.
From The Shadows.
While not in initiative and the target is unaware of your presence, you have Advantage on attacks against the target creature. If your Sneak Attack hits while undetected and not in combat, the target takes maximum damage of the weapon’s type.
Surprising Strikes.
While not in initiative and the target is unaware of your presence, you have Advantage on attack rolls against the target creature.If your Sneak Attack hits while undetected and not in combat, the target takes maximum damage of the weapon’s type.
Level 3: Assassin’s Tools
You gain a Disguise Kit and a Poisoner’s Kit, and you have proficiency with them.
Level 9: Infiltration Expertise
You are expert at the following techniques that aid your infiltrations.
Masterful Mimicry. You can unerringly mimic another person’s speech, handwriting, or both if you have spent at least 1 hour studying them.
Roving Aim. Your Speed isn’t reduced to 0 by using Steady Aim.
Level 13: Envenom Weapons
When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This damage ignores Resistance to Poison damage.
Level 17: Death Strike
When you hit with your Sneak Attack on the first round of a combat, the target must succeed on a Constitution saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target.
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