Monk
Base Class: Monk

You follow a monastic tradition that teaches you to channel the natural life force of the cosmos.

Aligning yourself with this cosmic force, you weave the vitality of the world through your fingers and extend it to those in need.

Many monks of this tradition open their monasteries to the public, serving their community as a hospice. In keeping with their ideal of health and purity, they often don pristine, white cloaks over their traditional monk’s garb.

Revitalizing Touch

Starting when you choose this tradition at 3rd level, you gain the ability to channel your Ki to heal creatures in pain. Using your action, you can spend 2 ki points to heal a creature you touch of hit points equal to 1d4 + your Monk level. This dice increases with your Martial Arts dice. This ability has no effect on undead or constructs.

Reaping Strike

Starting at 6th level, whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can spend 1 ki point to deal an additional 1d6 of necrotic damage, and heal yourself for the same amount of damage dealt by this ability. This damage dice increases with your Martial Arts dice.

Divine Secrets

Through rigorous training and study of the Divine, you have discovered how to harness the power of Gods and unite it with your own spiritual energy. Starting at 11th level, you can spend 6 ki points to cast either Greater Restoration or Hallow, without needing material components.

Revitalizing Aura

Starting at 11th level, you add your wisdom ability modifier to the healing done by the Revitalizing Touch Monk ability.  Additionally, whenever you use Revitalizing Touch, you can spend 4 additional Ki points to make the healing energy spread from your palms and affect up to 5 additional creatures you can see within 30 feet of the original target.

Spirit Sentinel

Starting at 17th level, when a creature that you can see other than yourself is reduced to 0 hit points and is within 30 feet of you, you can use your reaction to heal that character for hit points equal to three times your monk level plus your wisdom modifier and bring that creature to its feet. The effects of this feature does not affect undead or constructs. Once you use this feature, you must finish a Long Rest before you can use it again.

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