Fighter
Base Class: Fighter

You hold an elemental amulet that gods, fey, or beings of great power have handed you, and the forces of nature, and that power is concentrated within the amulet. There are stories about these heroes, and some say that their ambitions, will, and their soul are the spark of the amulet.

Bonus Proficiencies

3rd-level Elemental Holder feature

You gain proficiency with smith’s tools, and you learn to speak, read, and write an extra language.

Elemental Amulet

3rd-level Elemental Holder feature

You can use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a different one from this feature. When you reach certain levels in this class, you learn additional runes, as shown in the Runes Known table

Elemental Amulet

Elemental power

Amulet of Fire

Ignite Weapon

Amulet of Water

Water Heal

Amulet of Earth

Rock Hard

Amulet of Air

Blow Back

Amulet of Frost

Cryo Weapon

Amulet of Lightning

Lightning Charge

 

Amulet of Air

When the gods give you this amulet, they can see the freedom of your spirit and how you don't stay in one place, but when you do, you do what you can to be helpful to the pouple around you.

Amulet of Earth

When the gods give you this amulet, they see your unshakable will and your stubbornness to you enamies. You are as stubborn as the earth, your unbreakable like rock.

Amulet of Fire

The Gods can see your will and the relentless flames of your ambition. If you pick this amulet, your ambition is the spark of your power.

Amulet of Frost

When you get the Amulet of Frost, you command the elemental forces of Ice and snow.    

Amulet of Lightning

When the gods give you this Elemental amulet, they can see your quickness in battle and your quick strikes. 

Amulet of Water

When the gods give you this amulet, they can see your soul and how gentle it is, but they can also see how ruthless you can be when your friends or people you need to protect.

Elemental Health

3rd-level Elementsl Holder feature

Depending on the amulet you pick, if any damage is dealt by an enemy, you can convert the damage to temporary hit points, but it only works when you use a Second Wind.

Elemental Skill

7th-level Elemental Holder feature

You can use an elemental skill that the amulet gives you, and have two charges of this skill.

Elemental amulet

Elemental power

Amulet of Fire

Flame Chains

Amulet of Water

Water Circle

Amulet of Earth

 Crystal shield 

Amulet of Air

Circle of Air

Amulet of Frost

 Shards of ice

Amulet of Lighting

Charged hold

Charge Hold

You can hold your attack to deal more damage.

Circle of Air

With this elemental skill, you can make a 10-foot radius of air against your enemy, and if they are in your circle, they are forced up 20 feet in the air, and when they fall, they have the prone condition

Crystal shield

You make a shield out of Crystals in the shape of a dome.

Flame Chains

With this Skill, you can summon fire chains from the ground to hold your enemies in place

Ice Shards

As an action, you can shoot ice shards at your enemies 

Water Circle

You use water to make a magic circle to help you and your allies. If your allies are in this magic circle, you gain benefits to help your allies.

 

Elemental eye

10th-level Elemental Holder feature

You can see the elemental energy around you, and you can see if things are what they are. You can use this skill when you make an Arcana or Perception check.

Elemental recovery

15th-level Elemental Holder feature

When you run out of uses of your elemental power, Skill, or Burst, you can sacrifice some of your hit points to regain some uses for each of these powers. 

  • Each use of your Elemental power will cost you 20 Hit points each.
  • Each use of your Elemental Skill will cost you 40 hit points each.
  • Each use of your Elemental Burst will cost you 60 hit points each.

Elemental Burst

18th-level Elemental Holder feature

You have the power to activate an Elemental Burst. A Burst can deal greater damage to your enemies or add to your teammates.

Eleamental amulet

Elemental power

Fire

Flame Wave

Water

Water Jet

Earth

Share Shield

Air

Wind Blade

Frost

Ice Spike

Thunder

Ultimate Charge

Air Slashing

You can use this burst to deal more damage to your enemies by making the air around them, and make them in the air like spears, and any damage dealt should be considered magical.

Fire wave

You make a destructive wave of fire that burns your enemies, but you have a limited number of uses.

Ice Spike

You make a large spike of ice that you can use against your enemies.

Shield Share

You can share your shield with other teammates. The way you do this is by making magical shields for each of your friends.

Ultimate Charge

You can hold your charge to deal even more damage.

Water Jet

You can make a jet of water that can push your enemies back and make them feel the force of water. 

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