Base Class: Warlock
Your patron is a Hag, a circle of witches, or something similar. Usually, you gain this power after a deal gone wrong, after a failed attempt to take revenge on one of them, or simply because they have taken a liking to you.
Their power is bestowed upon you in the form of a curse, and so are the effects of your magic. Many fail to see your aid for what it is, and your enemies may mock you for "helping them instead of your allies." Little do they know that every bargain cuts both ways.
Level 3: Hags Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Hex, Bane, Crown of Madness, Blindness/Deafness |
| 5 | Bestow Curse, Hunger of Hadar |
| 7 | Confusion, Death Ward |
| 9 | Geas, Contagion |
Level 3: Hag's Curses
Starting at 3rd level, your patron grants you the power to bestow blessings and curses alike.
As an action, you can touch one creature within your reach and attempt to place a Cursed Mark upon it. The mark lasts for 1 minute, until you dismiss it (no action required), or until it is removed by a spell such as remove curse. You can place a Cursed Mark on yourself.
When you place the mark, choose either two Boons or two Curses from the lists below. You choose the effects when you apply the mark.
An unwilling creature must succeed on a Wisdom saving throw against your warlock spell save DC or the mark fails to take hold.
A creature can be affected by only one Cursed Mark at a time.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Boons
- Boon of Swiftness. The creature's speed increases by 10 feet.
- Boon of Vigor. Choose one ability score when you apply the mark. The creature has advantage on saving throws using that ability.
- Boon of Power. Once on each of its turns, the creature can add your proficiency bonus to one damage roll it makes.
- Boon of Agility. The creature gains a bonus to its Armor Class equal to your proficiency bonus .
- Boon of Focus. Once on each of its turns, when the creature makes an attack roll, it can roll a d4 and add the number rolled to the attack roll.
Curses
- Curse of Slowness. The creature's speed is reduced by 10 feet.
- Curse of Withering. Choose one ability score when you apply the mark. The creature has disadvantage on saving throws using that ability.
- Curse of Weakness. Once on each of its turns, when the creature deals damage, reduce the damage of one damage roll by your proficiency bonus.
- Curse of Clumsiness. The creature takes a penalty to its Armor Class equal to your proficiency bonus.
- Curse of Anxiety. Once on each of its turns, when the creature makes an attack roll, it must roll a d4 and subtract the number rolled from the attack roll.
Fractured Mark
When a creature affected by your Cursed Mark rolls a result lower than your proficiency bonus on a D20 Test, the mark immediately ends and fractures.
If the creature was benefiting from two Boons, it takes psychic damage equal to a number of d6s equal to your proficiency bonus and immediately gains the corresponding Curses for 1 minute.
If the creature was suffering from two Curses, it regains hit points equal to a number of d6s equal to your proficiency bonus and immediately gains the corresponding Boons for 1 minute.
The corresponding effects are as follows:
- Boon of Swiftness ↔ Curse of Slowness
- Boon of Vigor ↔ Curse of Withering
- Boon of Power ↔ Curse of Weakness
- Boon of Agility ↔ Curse of Clumsiness
- Boon of Focus ↔ Curse of Anxiety
These new effects do not count as a Cursed Mark and cannot fracture again but the creature is still considered cursed until the effects last.
Level 6: Syphon Misery
When a creature affected by your Cursed Mark triggers your Fractured Mark feature, you gain one of the following benefits:
- You gain temporary hit points equal to twice your warlock level.
- You end one of the following conditions affecting yourself: blinded, charmed, deafened, frightened, poisoned, or stunned.
You can use this feature a number of times equal to your proficiency bonus and only once per round. You regain all expended uses when you finish a long rest.
Level 10: Shared Fate
When a creature affected by your Cursed Mark triggers your Fractured Mark feature, you can use your reaction to choose another creature you can see within 30 feet of the original creature.
The chosen creature is affected by the same effects created by Fractured Mark. These effects last for 1 minute.
A creature can be affected by this feature only once per Fractured Mark.
Level 14: Auntie's Favourite
When a creature affected by your Cursed Mark would trigger your Fractured Mark feature, you can use your reaction to force that creature to reroll the d20. The creature must use the new result.
You can use this feature once per round.
Previous Versions
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6/19/2026 12:46:12 AM
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