Base Class: Barbarian
The greatest gladiators are remembered long after their final battle. Their names are chanted by roaring crowds, their victories immortalized in song, and their fighting styles studied for generations. Through relentless training and countless battles in the arena, these warriors learn to channel their rage into specialized gladiatorial disciplines, each designed to dominate opponents in a unique and spectacular fashion.
Some become swift and elusive Hoplomachi, punishing every missed strike with a flawless riposte. Others master the net and trident as deadly Retiarii, bleeding their foes dry while controlling the flow of battle. Mighty Murmillos stand as living fortresses behind towering shields, while brutal Cestus fighters rely on crushing fists and savage grapples. Every Gladiator develops a signature style, transforming combat into both an art and a performance.
Whether fighting for glory, freedom, wealth, or the roar of the crowd, a Gladiator seeks more than victory. Every critical strike, every daring flourish, and every defeated opponent adds to their legend, until the battlefield itself becomes their arena and every battle a spectacle worthy of remembrance.
Level 3: Gladiatorial Discipline
You have fought for glory, survival, and the admiration of roaring crowds. Through these trials, you have mastered a legendary gladiatorial discipline, transforming every battle into a spectacle and every victory into a performance.
Your weapon attacks score a Critical Hit on a roll of 19 or 20.
Once per turn, immediately after you score a Critical Hit or reduce a hostile creature to 0 Hit Points, you regain one expended use of your Rage.
The gladiatorial disciplines below each grant a Passive Benefit and an Arena Style. You gain both benefits from your chosen style.
Whenever you expend a use of your Rage, choose one of the following options:
- Enter a Rage.
- Activate your Arena Style for 1 minute.
Cestus
Passive Benefit
Your body has become a weapon.
- Your Unarmed Strikes deal 1d6 + your Strength modifier Bludgeoning damage.
- While you aren't wielding a Shield, you gain a +2 bonus to Armor Class.
Arena Style
For 1 minute, your fists become instruments of destruction.
Pit Fighter
Your Unarmed Strikes deal additional damage equal to your Charisma modifier.
Clinch and Throw
When you hit a creature with an Unarmed Strike, you may immediately attempt to Grapple it or knock it Prone.
Knockout Blow
When you score a Critical Hit with an Unarmed Strike, the target has the Stunned condition until the end of its next turn.
Gallus
Passive Benefit
Victory belongs to those who never stop advancing.
- When you deal damage to a creature with a weapon attack, your Speed increases by 5 feet × your Charisma modifier until the end of your turn.
Arena Style
For 1 minute, you embrace a brutal fighting style that turns pain into power.
Blood for Blood
Whenever you make a weapon attack, you take damage equal to your Proficiency Bonus.
Relentless Assault
When you hit a creature with a weapon attack:
- Reduce its Hit Point Maximum by an amount equal to your Charisma modifier.
- Regain Hit Points equal to the amount reduced.
Bloodied Triumph
While this Arena Style is active, your weapon attacks score a Critical Hit on a roll of 18-20.
Hoplomachus
Passive Benefit
Your combat instincts allow you to react before others can act.
- Add your Charisma modifier to Initiative rolls.
Arena Style
For 1 minute, every failed attack against you becomes an opening.
Riposte
When a creature misses you with an attack, you can use your Reaction to make a melee weapon attack against that creature.
If the attack hits, your Reaction isn't expended.
Murmillo
Passive Benefit
Your shield is as much a weapon as it is protection.
- While wielding a Shield, double the Shield's bonus to Armor Class.
Arena Style
For 1 minute, you become an immovable wall upon the battlefield.
Shield Mastery
When you take damage, reduce that damage by an amount equal to your Shield's bonus to Armor Class.
Punishing Defense
When a creature within 5 feet of you deals melee damage to you, it takes damage equal to your Charisma modifier.
Provocator
Passive Benefit
Your imposing presence demands attention.
- You gain proficiency with Heavy Armor.
- Creatures within 15 feet of you have Disadvantage on attack rolls against creatures other than you.
Arena Style
For 1 minute, those who ignore your challenge quickly learn their mistake.
Marked for Punishment
Whenever a creature within 15 feet of you damages a target other than you:
- Your Critical Hit range against that creature becomes 17-20 until the start of your next turn.
- The next weapon attack you hit that creature with deals additional damage equal to your Charisma modifier.
Retiarius
Passive Benefit
Your training with nets and tridents allows you to dominate the battlefield.
- The range of Nets you use becomes 20/60.
- The saving throw DC of any Net you use equals:
8 + your Strength modifier + your Charisma modifier + your Proficiency Bonus
Arena Style
For 1 minute, your trident attacks inflict bleeding wounds.
Bleeding Wounds
Whenever you deal damage to a creature with a Trident, it gains a Bleed stack.
At the start of each of its turns, the creature takes damage equal to your Proficiency Bonus for each Bleed stack it has.
A creature loses all Bleed stacks when it regains Hit Points.
Entangling Net
Creatures that fail their saving throw against your Net are both Restrained and Prone.
Crowd Favourite
Beginning at 6th level, your spectacular victories inspire those around you.
Whenever you score a Critical Hit, choose one creature you can see within 30 feet of yourself.
- If the chosen creature is hostile to you, it takes Psychic damage equal to your bonus to Performance checks.
- Otherwise, it gains Temporary Hit Points equal to your bonus to Performance checks.
Master of the Arena
Beginning at 10th level, your mastery of gladiatorial combat allows you to combine primal fury with your chosen discipline.
When you activate your Arena Style, you also enter a Rage. This Rage follows all the normal rules of the Barbarian's Rage feature and ends when your Arena Style ends.
Living Legend
Beginning at 14th level, your exploits have become the stuff of stories and song. Every victory drives the crowd into a frenzy, spurring you toward even greater feats.
Whenever you score a Critical Hit or reduce a hostile creature to 0 Hit Points, choose one of the following benefits:
- Make one weapon attack.
- Move up to your Speed without provoking Opportunity Attacks.
- Regain Hit Points equal to your bonus to Performance checks.
- Choose one creature you can see within 60 feet. It must succeed on a Wisdom saving throw (DC = 8 + your Strength modifier + your Charisma modifier + your Proficiency Bonus) or have the Frightened condition until the end of your next turn.
Previous Versions
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8/20/2023 7:02:40 AM
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3/7/2024 6:15:57 AM
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3/8/2024 9:16:09 AM
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3/8/2024 10:07:23 AM
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6/19/2026 9:11:59 PM
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