Bard
Base Class: Bard

You believe that music is not a static performance, but a living dialogue expressed through the strings of a lute. Bards such as you do not force an audience to adjust to their style, instead they alter the very frequency of their instrument to match the souls around them. Under your fingers, a single lute can mimic the comforting warmth of a mother’s voice for a grieving peasant, or resonate with the deep, percussive drive of a war drum to push a vanguard fighter through exhaustion. By constantly shifting their plucking technique, tuning, and tempo, these bards strike the perfect psychological and magical chord for every individual, turning their lute into the ultimate tool of selfless support.

Harmonic Inspiration

Starting at 3rd level, your mastery over the lute allows you to tap into the fundamental frequencies of your allies, drastically amplifying the power of your music. The raw, sympathetic magic radiating from your instrument permanently increases the potency of your Bardic Inspiration over time, faster then usual bard's inspiration increases.
Your Bardic Inspiration die changes as you gain levels in this class, replacing the standard bard progression table. It becomes a d8 at 3rd level, a d10 at 6th level, and a d12 at 9th level. As your connection to the ultimate harmony deepens, your inspiration transcends single-die limits, splitting into multiple resonant chords; the die becomes 2d8 at 14th level, and reaches its peak at 2d10 at 17th level.

Adaptive Atunment

You gain the ability to read the emotional and physical frequencies of your companions. Your number of attunement charges is the same as your charisma modifier. As a bonus action, you can choose one ally you can see within 60 feet. Your music shifts to perfectly align with their current state, granting them one of the following Resonance Modifiers until the start of your next turn:
  • Tempo of Momentum: If the ally moves on their turn, their walking speed increases by 10 feet.
  • Chord of Fortitude: The ally gains temporary hit points equal to your Charisma modifier.
  • Pitch of Focus: The ally gains a +1 bonus to saving throws to maintain concentration.

Emotional Resonance

You have gained the power to understand peoples emotion farther, allowing you to sense their emotion and either take advantage of it, or spread it farther. As a bonus action, you can sense the emotions of someone you touch, and when you cast any spells that involve healing someone you can spread that affect to another person within 10 feet of the person you originally cast it on. With this understanding of emotion, you can sometimes fluctuate the power of some of your spells; as a bonus action you can increase your spell save DC by two for the rest of your turn.

Harmonic Symphony

Once per long rest, as an action, you can play an harmonic performance once. The song resonates in an 20 foot cylinder around you that lasts for a round. Creatures of your choice within this cylinder can gain 1d4 temporary HP and you can expend your bardic inspiration charges to grant a number of them equal to the number of charges spent bardic inspiration. Enemies within this cylinder must do a wisdom saving throw equal to your spell save DC or be infatuated by your song and will start uncontrollably dancing, making it so that they can't move or take any action while in this cylender.

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