Base Class: Sorcerer
Your innate magic comes from the Realm of Dreams. Whether blessed by a benevolent dream spirit, marked by a sleeping god, or born during a night of prophetic visions, you wield the power of both beautiful dreams and terrifying nightmares.
Sweet Dreams and Nightmares
Once per turn when you cast a Sorcerer spell that affects a creature, you may spend 1 Sorcery Point and choose one of the following effects:
Sweet Dream
Choose one creature within 30 feet.
That creature gains temporary hit points equal to your Sorcerer level and has advantage on the next attack roll or saving throw it makes before the end of its next turn.
Nightmare
Choose one creature affected by the spell.
It must succeed on a Wisdom saving throw against your Spell Save DC or become Frightened of you until the start of your next turn.
Nightmare Eater
Whenever you deal damage to a creature that is Frightened, it takes additional Psychic damage equal to your Charisma modifier (minimum 1).
You also gain temporary hit points equal to the additional damage dealt.
Additionally, you gain resistance to Psychic damage.
Moonlit Lullaby
s an action, you may spend 3 Sorcery Points to create a 30-foot aura centered on yourself for 1 minute (Concentration).
Allies in the Aura
- Have advantage on Wisdom saving throws.
- Cannot be Frightened.
- Gain temporary hit points equal to your Charisma modifier at the start of their turn.
Enemies in the Aura
Must make a Wisdom saving throw when they enter the aura for the first time on a turn or start their turn there.
On a failed save:
- Their speed is halved.
- They have disadvantage on attack rolls.
- They cannot take reactions until the start of their next turn.
Dream Lord
As a bonus action, you may spend 5 Sorcery Points to enter a Dream Lord Form for 1 minute.
Choose one of the following forms when you activate this feature:
Nightmare Form
Dark mist and haunting visions surround you.
You gain:
- A flying speed of 60 feet.
- Immunity to the Frightened condition.
- Creatures Frightened of you have disadvantage on saving throws against your Sorcerer spells.
- Whenever you damage a Frightened creature, it takes an additional 3d8 Psychic damage.
Sweet Dream Form
A calming aura of moonlight surrounds you.
You gain:
- Allies within 30 feet gain a +2 bonus to AC.
- Whenever you cast a spell, one ally of your choice within 30 feet gains temporary hit points equal to your Charisma modifier + your Proficiency Bonus.
- Allies within 30 feet have advantage on saving throws against being Charmed or Frightened.
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