Warlock
Base Class: Warlock

Your Pact draws on the unified might of a powerful hive mind. Your Patron is not a single being but a collective: a myriad of nodes forming an overwhelmingly vast consciousness. You may have somehow tapped into the mycelial network of a fungal colony in the Underdark, or the semi-conscious order of a vast insect swarm. You may even have unwittingly brushed against the unimaginable power of an Elder Brain, and been left able to tap into the hive system but not be subsumed by it. Whatever the case, your Patron sees you as just another drone to whom it can lend power, trusting you to act as part of the greater 'good', whatever it's definition of the term. Yet you still maintain your individuality. Will you be an emissary of the hive, fulfilling your duty to the many? Or will you be a rebel, determined to stay sane and harness the power of the collective for your own ends? Only you can decide: but you may wish to make that choice quickly, before it is made for you.

Level 3: Gestalt Spells

The magic of your Patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Gestalt Spells table, you thereafter always have the listed spells prepared.

Sorcerer Level Spells

3

Command, Detect Thoughts, Mind Spike, Speak with Animals

5

Sending, Tongues

7

Compulsion, Divination

9

Legend Lore, Rary's Telepathic Bond

Level 3: Tap the Network

You can search the collective memories of your Patron for knowledge. Whenever you make an Intelligence-based ability check, you may use your Charisma modifier instead of your Intelligence modifier. Once you have used this ability, you cannot do so again until you finish a Short or Long Rest.

Level 3: Ansible Cloud

Part of your mind is now stored on your Patron's hive network, allowing you to reboot it if necessary. You are immune to the Charmed condition. Additionally, whenever your memories are lost or modified, you automatically regain them when you finish your next Long Rest.

Level 6: Cortex Hack

Your mental attacks become more potent, and you can attempt to forcibly assimilate your foes into your Patron's collective psyche. You gain the following benefits;

Whenever you deal Psychic damage to a target, you may deal additional Psychic damage equal to your Charisma modifier.

Whenever you attempt to Charm an enemy through a spell or ability, the target has Disadvantage on their saving throws to avoid or escape the condition.

Level 10: Cerebral Matrix

You have opened yourself up further to your Patron's hive mind and integrated yourself more deeply into it's vast reaches, gaining the following benefits:

You are now immune to Psychic damage, and may now use your Tap the Network ability a number of times equal to your Charisma modifier (minimum of once), and regain all expended uses whenever you finish a Short or Long Rest.

Whenever you successfully Charm a creature, you may choose to inflict either the Frightened or Stunned condition instead. If you do, the condition ends at the start of your next turn.

Level 14: Philotic Bond

You can extend the mental reach of your Patron's collective consciousness into your allies. Whenever you are telepathically linked to a willing creature, and for as long as that link lasts, you may form a shared consciousness with them. Until you choose to end the effect (or you die), if you or any other creature you are linked to makes an Intelligence, Wisdom or Charisma ability check or saving throw, that creature may choose to use the respective ability modifier of any other creature within the collective link as if it were their own.

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