Rogue
Base Class: Rogue

Mercenaries come in many shapes in sizes from the basic pay for a job, to the powerful, but unseen Mafia, or Yakuza as some call it. They rely on titles for there power. Without name, would we even be who we are?

Mercenary Aptitude

At the third level, you can pick one of the weapons in the list below and have the ability to modify them to transform them into a finesse weapon that scale with dexterity. 

  • Spear
  • Quaterstaff
  • Battleaxe: Becomes a Tomahawk
  • Longsword: Becomes an Estoc
  • Warpick: Becomes a Hand Scythe
  • Longbow
  • Martial Arts: 1d6, and 1d8(10th level)

 

Tough

Despite the nature of your class, you naturally gain the Tough feat.

Fighting Style

You learn a style of fighting that gives you an added benefit during combat. Pick one from the list below

  • Beast Style: As an action you are resistant to bludgeoning, piercing, and slashing damage until the start of your next turn.
  • Rush Style: Your movement increases by ten and you gain an extra attack bonus equal to your DEX modifier to surprise based sneak attacks. EX (4d6 + your dex modifier times two when surprised.)
  • Breaker Style: You learn the weak point of an opponent by the understanding of the body. If you attack that spot with sneak attack they have disadvantages on hit roles. Weakness can only be exploit a number equal to your Wisdom Modifier.
  • Crane Style:  You start to gain an understanding of the enemy's movements. As an action, you can make an investigation check, to see what they are going to do next. It is a challenge against foes deception. If you get a natural twenty, or he gets a natural one, you see what he will do after this turn.
  • Yokai Style: Your very presence is either frightening to be around or beguiling. As an action, you can charm or frighten a foe of your choice. This can only be done a number equal to your Charisma Modifier. When the charm ends, the target DOESN'T know that he or she was charmed.
  • Tiger Style: You can use heavy weapons as finesse weapons, even allowing the weapon to be used for a sneak attack.

Renown

Your name spread around the world like WildFire. Titles themselves give you power unlike any other. Pick a name that is synonymous with you.

  • General: You are a great leader, able to order your men and boost there morale. You let out a war cry that invigorates your allies that can hear it. They gain a plus two to damage rolls for the next minute, or until you are unconscious. You can only do this 1 + your charisma modifier per long rest.
  • Warrior: Your very presence exudes strength and experience. You can now do a sneak attack when you are one on one against an opponent.
  • Hero: Your longevity has been noted throughout your region. You are now resistant to a damage type of your choice.
  • Lunatic: Many have heard stories each of them crazy and unheard of. When you are surrounded by more than one foe, you can use a bonus action to use a second sneak attack. These sneak attacks can't be done on the same person twice, and the foes are immune to your sneak attack for the next three turns
  • Saint: Your knowledge of the people around you can't be matched. When you make a perception and insight check on your surrounding area, anything invisible or has changed shape has a disadvantage on deception checks.
  • Tactician: Your knowledge of battle has given you many weary stares in the midst of battle. You make a straight intelligence roll at the beginning of a battle. A one is a fail, two - five allows you to see one foe's next move. 6-10 allows you to see a foes next move and a single stat of your choice. 11-14 allow you to see three stat choices and what they are resistant to. 15-19 allow you to see vulnerability. A twenty allows you to see everything on the list

Legend

Your name is now known not only from the place of your work but around the world. Your name is now synonymous with a title that would be given to the one creatures listed below.

  • Dragon: A dragon is a proud an honorable soul. Even if his life is on the line, he will protect the family. When you are at 1/4 health, your adrenaline pumps with a purpose. You gain an advantage on all physical-based saving throws and hit rolls against an opponent. This feature stops when you are above the needed health pool 
  • Mad Dog: A man who protects his family, but does whatever he wants when he wants. You can make a mad and reckless dash towards an opponent of your choice. If you hit him he will take sneak attack damage, afterward, you can run half of your movement away from the foe an act as if you took the disengage action. The target loses his movement for one turn. However, targets gain an advantage on all hit rolls against you. (A being that can't be controlled)
  • Deity: A being who shares his understanding of the world with those below him. You make an insight check on the enemy and understand him to the basic core. If he tries to physically attack you can do a sneak attack as a reaction, forcing him to cancel the attack. This can only be done on that opponent once. 
  • Demon: A man who is a master of intimidation, enemies fear your presence, more so your fighting prowess. The moment a battle begins your very presence is like a repellent. All those that can see you must make wisdom straight roll against your charisma straight roll. All those who fail against you are frightened for five turns and will run away from you.  They can't attack you willingly unless it is the only option. This can only work at the beginning of a battle or when you surprise a foe that is weaker than you.
  • Monster: The last line of defense against your enemies, who fear your deadly might. You AC increases based on your Constitution modifier(Max of 2) and you can shrug off a killing blow, surviving it with one HP. 
  • Prophet: The man who understands what will come next, as if fate is his to read. For an amount of time, equal to your Intelligence modifier, you can see the future action of your foe based on muscle movement alone. They have a disadvantage and must do the hit via a straight role. If it is DEX saving throw you automatically succeed. 

Previous Versions

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