Wizard
Base Class: Wizard

Your studies focus on the strange and sacred magic of Jeff, an unknowable force centered around living clay and absolute reshaping. Through devotion in the holy name of Jeff, you can animate clay into obedient forms, alter objects and terrain into pliable matter, and transform creatures into claylike substances to be controlled or remade. Some wizards of this school build loyal clay constructs for protection or labor, while others impose Jeff’s will upon enemies by reshaping them directly.

 

Level 3: Jeff Savant

Starting at 3rd level: Choose two Jeff spells from the Evocation school, each of which must be no higher than level 2, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell of Jeff to your spellbook for free. The chosen spell must be of a level for which you have spell slots. 

A Jeff spell is any spell that includes the words clay, Jeff, Roomba, or evil in the name. 

Level 3: Jeff’s Molded Will

Starting at 3rd level, your connection to Jeff’s sacred clay allows your magic to subtly reshape reality around your spells.

When you cast a wizard spell of 1st level or higher that deals damage or forces a creature to make a saving throw, you can cause the ground or a small object within 10 feet of the target to momentarily become soft clay. A creature of your choice that failed its saving throw against the spell or took damage from it must also succeed on a Strength saving throw against your wizard spell save DC or become molded until the start of your next turn.

A molded creature is partially reshaped by Jeff’s influence and has its speed reduced to 0. In addition, the next attack roll made against it before the condition ends has advantage.

Once you use this feature, you can’t use it again until the start of your next turn.

Level 6: Jeff's Hardened Form

Starting at 6th level:  Your connection to Jeff’s sacred clay strengthens your body and your control over it. You gain resistance to bludgeoning damage, and you have advantage on ability checks and saving throws to resist being grappled or restrained, or likewise be moved against your will. 

In addition, whenever you cast a wizard spell that creates or manipulates clay (such as Wall of Jeff, Armor of Jeff, or Clay Blast), you gain temporary hit points equal to your Intelligence modifier plus your Constitution modifier (minimum of 1).

Level 10: Clay Balls of Power

Starting at 10th level:  You can trap unfinished spells within sacred clay, letting Jeff hold them in reserve until the moment they are needed.

When you cast a wizard spell of 1st level or higher, you can choose to delay its effect by storing it in a Small amount of clay within 30 feet of you instead of resolving it immediately. The stored spell becomes a magic clay ball and remains inactive for up to 12 hours.

As a bonus action, you can activate a clay ball you can see within 120 feet, causing the stored spell to be released from that point as if it had just been cast, using your original spell attack bonus and save DC.

You may use this clay ball as the clay used in the cantrip Clay Blast. If you use the clay ball as part of the casting of Clay Blast, the range of the spell increases to 120 ft.

You can have only two clay balls active at a time. If you create a third, the first is lost.

Level 14: The Belly of Jeff

Starting at 14th level: As an action, you force one creature you can see within 60 feet to make a Wisdom saving throw against your spell save DC.

On a failure, the creature is drawn into Jeff’s interior belly for up to 1 minute, as it gets coated in delicious clay. While there, it is incapacitated and takes 3d6 psychic damage at the start of each of its turns.

Each time it takes this damage, it must make a Wisdom saving throw. On a success, it escapes and the effect ends.

If three of these saves fail before escaping, it begins to turn into clay and becomes petrified for 1 minute. While petrified this way, it can be restored by greater restoration or similar magic.

If the creature is reduced to 0 hit points while inside Jeff, it is fully processed and becomes a Roomba Husk under your control.

Comments

Posts Quoted:
Reply
Clear All Quotes