Base Class: Bard
An Archfey’s blessing is not merely a gift; it is a permanent alteration to one’s destiny. Members of this college have been touched by the chaotic glamour of the Feywild, transforming their martial training into a deadly, rhythmic dance of illusory light and supernatural grace.
Bonus Proficiencies
When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.
Your affinity with the Feywild also grants you proficiency in the Sleight of Hand skill.
If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Glamoured Strike: When you hit a creature with both of your attacks in the same turn, you can force the target to see illusions of yourself. The target has disadvantage on the next attack roll it makes before the start of your next turn, as it struggles to distinguish your true form from the shifting fey images.
Fighting Style
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Blade Flourish
At 3rd level, you learn to perform impressive displays of martial prowess and speed.
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.
Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.
Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.
Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.
Archfey's Favor
Choose one of the following themes at 3rd level. Once per long rest, you can invoke your patron's power to gain its specific benefit during a flourish:
- The Winter Court (Biting Frost): When you use a Flourish, your target’s movement speed is reduced by 10 feet until the start of your next turn.
- The Summer Court (Sun-Drenched Agility): When you use a Flourish, your AC increases by an amount equal to your Charisma modifier (minimum of +1) until the start of your next turn.
- The Trickster Court (Beguiling Dance): When you use a Flourish, you can force one creature within 30 feet to make a Wisdom saving throw against your Spell Save DC. On a failure, they have disadvantage on the next attack they make that is not against you.
Master’s Flourish (Fey-Step)
Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.
Additionally, your connection to the Feywild is absolute. Whenever you use a Blade Flourish, you can use your reaction to teleport up to 10 feet to an unoccupied space you can see.
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