Base Class: Paladin
Oath of Myth Drannor
My Heart Forever Yearns for the City of Song
The City of Song has fallen into dust, yet its song still echoes in the hearts of those who believe in its unfinished promise—a promise that all who are willing to live with others in justice and harmony, regardless of species, origin, or tradition, can share the same sky and melody, and protect that ideal together through skill, faith, and sacrifice.
The paladins who swear the Oath of Myth Drannor dedicate themselves to carrying this promise into an imperfect world. They hope that, one day, such an ideal city might be rebuilt—yet they do not wait for a perfect moment. They understand that this dream may remain beyond reach for a lifetime. Even so, they stay grounded in the present and do what lies within their power.
Those who take this oath do not blindly worship the past. Myth Drannor is both a promise and a warning: even the most exalted ideal, when hollowed out by arrogance, isolation, privilege, and complacency, can drift from its founding purpose and bring about its own ruin. These paladins do not seek to restore old glory for its own sake. Instead, they learn from Myth Drannor’s virtues and failures, remain vigilant against creating new divisions in the name of its ideal, and uphold its vision and promise.
In any case, these paladins must pursue what is right with clear judgment and honest self-scrutiny, welcome those who are willing to live in harmony with others, uphold the boundaries that make such coexistence possible, and remain determined to defend justice and resist tyranny and oppression. Above all, they must carry the promise and ideal of the City of Song in their hearts.
In battle, they draw inspiration from Bladesinger traditions, adapting elven martial discipline, song, and magic into the oath-bound rhythm of a Paladin. However, this power comes from the unwavering belief that the world can be changed, and from the determination to make that belief real through unrelenting practice. At the peak of their power, conviction, and determination, their ideals can, for a moment, revise reality.
Beyond the Realmspace of Toril, there are also paladins who heard the tale of Myth Drannor and were moved by the same promise. For these paladins, the City of Song may be only a tale—but a tale is enough. Even in another reality, as long as the dream lives on, they will strive to carry that same promise toward a better future.
Tenets of Myth Drannor
Paladins who swear this oath share the following tenets:
- Stay Grounded. The world may be flawed, yet it can be changed. You must stand in reality, seek and test methods for making this world better, and put them into practice with clear eyes. At the same time, you must honestly face the past failures in pursuing those ideals, rather than ignoring their lessons in the name of nostalgia.
- Hone Your Skills. Ideals require more than words, and changing the world requires more than wishing. Temper your arms, your faith, your judgment, and your voice, so that you may gain what you need to pursue this ideal.
- Defend Justice. The song is not meant for the chosen few, and a solo must answer other voices before it can become a chorus. Welcome those who are willing to live with others in peace, break down barriers and discrimination, and guide those who harm the innocent toward repentance—or draw your blade when all else fails.
- Uphold the Ideal. Perhaps you may never reach this ideal in your lifetime, but the ideal must never fade, and all your efforts should bring the world closer to it—the City of Song where all who are willing to live with others in justice and harmony, regardless of species, origin, or tradition, can share the same sky and melody.
Sidebar: Choosing Oath of Myth Drannor Outside Realmspace
In this oath and its tenets, Myth Drannor serves as a symbol of an ideal community and of the lessons left by that ideal's failure.
In another world, a paladin might swear this oath after hearing the tale of the City of Song and being moved by its promise.
If your campaign doesn't support that connection, you can replace Myth Drannor with a lost city, a homeland, or even an imagined ideal realm that carries the same meaning.
Sidebar: Mythal Manifestation
When you cast Hallow, the spell’s area can appear as a mythal shaped by your oath, will, and ideals. This appearance doesn’t change the spell’s effects.
Level 3: Oath of Myth Drannor Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Myth Drannor Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Comprehend Languages, Guiding Bolt |
| 5 | Enhance Ability, Misty Step |
| 9 | Beacon of Hope, Counterspell |
| 13 | Aura of Purity, Freedom of Movement |
| 17 | Hallow, Steel Wind Strike |
Level 3: Song of Determination
When you take the Attack Action, you can expend one use of your Channel Divinity to invoke a resolute solo melody of the Song of Myth Drannor within your heart.
The Song of Determination lasts for 1 minute and ends early if you have the Incapacitated condition. You can dismiss the Song of Determination at any time (no action required).
While your Song of Determination lasts, you gain the following benefits.
Oathblade Agility. Your Speed increases by 10 feet.
Heroic Rally. When you activate the Song of Determination, you can distribute Temporary Hit Points to creatures of your choice within 10 feet of yourself, which can include you. The total number of Temporary Hit Points equals 1d6 plus your Paladin level, divided among the chosen creatures however you like. The range for choosing creatures increases to 30 feet when you reach Paladin level 18.
Resolute Precision. Once per turn, immediately after you miss with an attack roll using a weapon or an Unarmed Strike, you can add your Charisma modifier (minimum of 1) to the roll, potentially turning the miss into a hit.
Level 3: Road of the Practitioner
You gain Proficiency in one of the following skills of your choice: Arcana, Insight, History, Performance, or Persuasion.
Moreover, when when you or an ally within 30 feet of you fail an Ability Check, you can expend one use of your Channel Divinity to steel that creature's determination, and add your Charisma modifier (minimum of 1) to the roll (no action required), potentially turning the failure into a success.
Level 7: Aura of Chorus
Your resolute solo begins to swell into a chorus within your Aura of Protection. You and your allies within your Aura of Protection have Advantage on Saving Throw you make to avoid or end the Charmed condition.
In addition, when you activate your Song of Determination, you can enable any number of the following effects, including none. While the Song lasts, at the start of each of your turns, you can enable any disabled effect, or end any enabled effect (no action required). All enabled effects end when Song of Determination ends.
The following effects can suppress only effects created by Spells, and only if the Spell's level is no higher than the highest-level Paladin spell you can prepare. If a spell is suppressed by one of these effects, all of that spell's effects are suppressed in the area of your Aura of Protection. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration:
Resonant Chorus. If your Aura of Protection overlaps the area of a Spell that effect that states Spells with a Verbal component can't be cast in that area, or whose suppression of sound would make such casting impossible there, that Spell's effect is suppressed in the area of the aura.
Mythal Light. The aura is filled with Bright Light and emits Dim Light for an additional radius equal to the radius of your Aura of Protection. If the aura overlaps with an area of Darkness created by a Spell, that Spell's effect is suppressed in the area of the aura.
While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
Level 15: Heroic Resolve
Your heroism and determination begin to affect reality in a limited and direct way. Immediately after you cast Divine Smite, you gain Heroic Inspiration if you don't already have it.
Moreover, while your Song of Determination is active, whenever an ally in your Aura of Protection fails a Saving Throw, you can take a Reaction and expend your Heroic Inspiration to let that ally reroll the Saving Throw. The target creature must use the new roll.
Level 20: Hymn of the Ideal
When you activate your Song of Determination, you can empower it, causing your Aura of Protection to resound with a choral hymn that gives form to the ideal of the City of Song. Once you empower your Song of Determination in this way, you can’t empower it again until you finish a Long Rest. You can also restore your use of this empowerment by expending a level 5 spell slot and your Heroic Inspiration (no action required).
While your Song of Determination is empowered, it gains the following additional effects:
Undying Hymn. While you have the Incapacitated condition, your Song of Determination doesn’t end, and your Aura of Protection doesn’t become inactive. The corresponding effects still end or become inactive if you are Unconscious or die.
Determination of the Many. When you activate the empowered Song of Determination and at the start of each of your turns while it lasts, you and your allies in your Aura of Protection gain 10 Temporary Hit Points.
Perfected Chorus. The spell-level limit on the Silence or magical Darkness your Aura of Chorus can suppress is ignored.
Kindle Resolve. When you expend Heroic Inspiration, you can choose one player character ally in your Aura of Protection who doesn’t have Heroic Inspiration. That ally gains Heroic Inspiration. Once you do so, you can't do it again until the start of your next turn.
Level 20: Determination Climax
At the peak of your ideal and determination, you face your ultimate choice: to let the hymn of the many continue protecting the community, or to burn your determination away to let your ideal revise reality, even if only for a moment?
While your Song of Determination is empowered by Hymn of the Ideal, if you have Heroic Inspiration, you can take a Magic Action to expend your Heroic Inspiration and choose one of the following effects. When you do so, you can trigger Kindle Resolve. Your Song of Determination then immediately ends, and you can't activate Song of Determination again until the start of your next turn:
Momentary Fulfillment. As part of that Magic Action, you cast one Cleric, Paladin, or Wizard Spell of 5th level or lower. The Spell's casting time can't be a Reaction, and the Spell can't be one that can be cast only after you make a weapon attack or an Unarmed Strike. You cast the Spell without expending a spell slot or providing Material components. For this casting, the spell counts as a Paladin spell for you. Once you do so, you can't use any of the options in Determination Climax again until you finish a Long Rest.
Reality Revision. As part of that Magic Action, you cast Wish without expending a spell slot. Once you do so, you can't use any of the options in Determination Climax again until you have finished 2d4 Long Rests. If you lose the ability to cast Wish, you can no longer cast Wish with this feature.
No method, including Wish, can bypass the limitations of Determination Climax.
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