Base Class: Wizard
Wizards who study the school of quickened casting are known as Spelldancers. Spelldancers are renowned for their speed, keeping on their feet while casting.
Spelldancers are capable of casting at higher rates than other schools of wizards, and move about while doing so.
"If you go down in one hit, end the fight before that." -Head mage of the Spelldancer class
Magic Dance
Starting when you pick this school at 2nd level, once per turn when you cast a spell you can move up to 10ft, not counting against your total speed.
Quickdraw
Beginning at 2nd level, you can cast a single target cantrip as a reaction at a creature that is either; Attacking an ally within 30ft of you, or casting a spell within 30ft of you. At 6th Level you can use a 1st level spell instead. At 14th you can use a 2nd.
Quick Caster
Once you reach 6th level, you are able to cast spells that have a casting time of one action as a bonus action. You can use this ability an amount of times equal to your intelligence modifier. Charges reset on a short or long rest. In addition, you are able to cast spells with a casting time greater than an action in half the normal time.
Momentum of Magic
At 10th level, your spells are bolstered by your speed. Spells you cast are unreactable. Creatures targeted by your spells cannot use a reaction to negate its effects, such as the Shield spell or Reflect Missiles. Unless its an after-hit effect such as a damage reduction trait.
Rapid Fire
Starting at 14th level, you can release a swift volley of spells. Once per short rest you are able to release a quick burst of magic. You can fire up to three spells with one action, provided they are all single target. The total level of the combined spells cannot exceed your maximum spell slots level.
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