Warlock
Base Class: Warlock

Your patron is a cosmic entity tied to the Astral Plane, perhaps a celestial or enigmatic star being who exists beyond the material world. This patron has granted you power drawn from the astral cosmos, aligning with the spiritual energy that fuels your Astral Self.

Level 3: Astral Channel

At 3rd level, your pact with the Starbound Veil grants you a unique connection to the Astral Plane, which you can channel through your body and your monk abilities.

  • Astral Infusion: When you summon your Astral Self as a monk, you may channel additional energy from the Astral Plane. For 1 minute, your movement speed increases by 10 feet, and you gain advantage on Wisdom saving throws. You can use this feature once per short or long rest.
  • Stellar Strikes: Once per turn, when you hit with an unarmed strike, you can deal extra radiant damage equal to your Warlock level. This blends well with the monk’s martial arts strikes, making your attacks hit harder as you channel cosmic energy.

Level 3: Spells from the Veil

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Veil Spells table, you thereafter always have the listed spells prepared.

Veil Spells
Warlock Level Spells
2 Mirror Image, Misty Step
3 Blink, Spirit Guardians
4 Dimension Door, Freedom of Movement
5 Telekinesis, Wall of Force

Level 6: Cosmic Awareness

As your bond with the Astral Veil deepens, your patron grants you enhanced awareness of the cosmos. You can add your Wisdom modifier to any Intelligence (Arcana) or Wisdom (Insight) checks. Additionally, you can sense the presence of planar portals or teleportation magic within 120 feet of you.

Level 10: Astral Step

Your mastery over astral energy allows you to move swiftly through space. When you take the Dash or Step of the Wind action, you can also teleport to an unoccupied space within 30 feet. You can use this ability a number of times equal to your Wisdom modifier per long rest.

Level 14: Ascendent Astral Form

At 14th level, you become one with your Astral Self for brief moments. As an action, you can enter a starry form that lasts for 1 minute. While in this form, you are resistant to radiant and force damage, and your unarmed strikes deal an additional 1d8 radiant damage. You can also pass through objects as if you were ethereal.