Base Class: Paladin
3rd Level
Oath Spells
1st
- Heroism
- Sanctuary
2nd
- Aid
- Warding Bond
3rd
- Beacon of Hope
- Revivify
4th
- Death Ward
- Guardian of Faith
5th
- Circle of Power
- Greater Restoration
Almost entirely support.
Channel Divinity
Hold the Line
As an action,
Choose a point within 30 feet.
For one minute:
A 20-foot aura appears.
Enemies moving toward allies treat the area as difficult terrain.
Allies inside gain:
- Half cover
- Advantage against fear
Bastion's Challenge
Choose one creature.
For one minute:
It has disadvantage attacking creatures other than you.
If it does,
You may immediately make one melee attack against it.
Simple.
Elegant.
Boss-focused.
Level 7
Bulwark Aura
While conscious:
Allies within 10 feet gain
- Resistance to forced movement
- Cannot be knocked prone
- Add your CHA modifier to death saving throws
At 18th
30 feet.
Level 15
Shield of Humanity
Whenever an ally within 30 feet would take damage:
You may use your reaction.
Split the damage evenly.
Then reduce your portion by your Paladin level.
This is exactly the sort of "take the burden upon yourself" moment that defines legendary protectors.
Level 20
The Last Bastion
Once per long rest.
One minute.
You become the embodiment of humanity's final defense.
Gain:
- Wings of radiant light.
- 30-foot aura.
- Resistance to all damage.
- Every ally in your aura gains temporary hit points equal to your Charisma modifier at the start of each of their turns.
- Allies cannot be frightened or charmed.
- Whenever an ally would drop to 0 hit points inside your aura:
They instead drop to 1.
This can occur once per creature.
Oath Spells
1st
- Heroism
- Sanctuary
2nd
- Aid
- Warding Bond
3rd
- Beacon of Hope
- Revivify
4th
- Death Ward
- Guardian of Faith
5th
- Hallow
- Greater Restoration
Channel Divinity
Hold the Line
As an action,
Choose a point within 30 feet.
For one minute:
A 20-foot aura appears.
Enemies moving toward allies treat the area as difficult terrain.
Allies inside gain:
- Half cover
- Advantage against fear
Bastion's Challenge
Choose one creature.
For one minute:
It has disadvantage attacking creatures other than you.
If it does,
You may immediately make one melee attack against it.
Bulwark Aura
While conscious:
Allies within 10 feet gain
- Resistance to forced movement
- Cannot be knocked prone
- Add your CON modifier to death saving throws
At 18th
30 feet.
Shield of Humanity
Whenever an ally within 30 feet would take damage:
You may use your reaction.
Split the damage evenly.
Then reduce your portion by your Paladin level.
The Last Bastion
Once per long rest.
One minute.
You become the embodiment of humanity's final defense.
Gain:
- Wings of radiant light.
- 30-foot aura.
- Resistance to all damage.
- Every ally in your aura gains temporary hit points equal to your Constitution modifier at the start of each of their turns.
- Allies cannot be frightened or charmed.
- Whenever an ally would drop to 0 hit points inside your aura:
They instead drop to 1.
This can occur once per creature.
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