Warlock
Base Class: Warlock

You are a warlock who has sworn a pact of purity. You have vowed to serve none but yourself. A being of neutral stance between light and dark, you are mastering the art of sword and shot.

Level 3: Purifier Spells

The magic of your pact ensures you always have certain spells ready; when you reach a Warlock level specified in the Purifier Spells table, you thereafter always have the listed spells prepared.

Purifier Spells
Warlock Level Spells
3 Protection from Evil and Good, Purify Food and Drink, Air Bubble, Misty Step
5 Magic Circle, Nondetection
7 Death Ward, Gate Seal
9 Destructive Wave, Greater Restoration

Level 3: Purity of Spirit

You have trained your spirit to an incredible degree, transforming it into a fortress. You have advantage on saving throws against effects that impact your willpower; any ability that impacts your thoughts or actions counts for this ability, such as the charmed condition. (do not include abilities that simply do not let you take actions, such as the incapacitated condition)

 

Level 6: Arts of Purgation

When casting a cantrip with invocations affecting it, you may channel it through your weapon, mixing conventional weapons with magic, and adding on one of the following properties, chosen while infusing your given weapon;

Haste: The spell's range is halved, but fires one additional projectile (cast the cantrip a second time, maximum of one single attack roll no matter how many would normally fire).  

Seeking: Once per turn, you may reduce your spell attack roll by 3 (before rolling) in order to gain an extra damage die on that spell's damage roll (1 damage roll). 

Advance: After firing, you may move up to your movement speed and make a melee weapon attack against a creature within your reach. 

If the weapon used has a +3 magic bonus or higher, you may select two of these options instead of one.

Level 10: Sanctum of Purity

You have learned to find a space in which you can contemplate the battlefield temporarily in order to best purify it.

During combat, but not during the first round of combat, and twice per long rest, you may retreat from the battlefield using your reaction, entering an empty extradimensional space of your design (nothing can be stored there). At the end of your next turn, you fall from any space within 120ft of your original position (from the sky or ceiling if possible), to a point of your choosing (without taking fall damage). This reaction can only be used when a creature is ending their turn.

Whenever you use this redeploy ability, you may restock a number of combat augments that last until the current combat is over, choosing one from the options below:

- A damage resistance of your choice.

- A weapon you are holding that deals slashing, bludgeoning or piercing damage does a different damage type, chosen between the three listed. 

- Pick a creature type. You add your Proficiency bonus to your armor class against attacks from creatures of that creature type. 

- Choose a condition or damage type. You are proficient in saving throws against effects that use that condition or type. 

- You regain one pact slot.

Level 14: Crusade of Purity

You do not start with any of these class features enabled. When you complete a suitably difficult quest of adventure, you may unlock one of these features (you can complete these quests before you formally unlock this feature).

Purity of Body You become a paragon of absolute purity, unable to be shaken in mind or body by corrupting or chaotic forces. Regardless of life or death, you cannot age, your body never decaying even after death. The effects of corruption (of body or mind) and mental influence are have no effect on you. You cannot be made to act against your will, nor can your will or thoughts be twisted or changed.

Purity of Mind Even telepathic communications cannot be heard by you, your mind being a trained iron wall against outside forces of any kind. When you land a killing blow on a creature, their soul (or mind) is purified of any effects that may be imposed upon it. For example, charms, a hive mind system, telepathic links, a Geas spell, or even something like a Paladin's Oath, or a Warlock's Pact can be broken until repaired (DM's choice how one might repair it). 

Purity of Order Due to your absolute purity in this way, chaotic forces have no effect on you. Magic with random outcomes (Such as the effects of the chaos bolt or confusion spells, or wild magic) takes no effect on you (d20 tests, such as attacks or saving throws are not random elements). Once per turn as a reaction when you would take damage from an attack roll, you may roll a d6. on a 5 or a 6, no wounds form from the attack (you take no damage). 

 

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