Warlock
Base Class: Warlock

WOWW

Level 3: Thread of Fate

You are granted Threads of Fate that bind you to the weave of destiny. You have a number of Threads equal to your proficiency bonus, and you regain all expended Threads when you finish a short or long rest.
When a creature you can see within range makes a d20 test, you can use your reaction to expend 1 Thread of Fate, snipping the thread of its destiny. You impose advantage or disadvantage on that roll (your choice), but you must do so before the result of the roll is revealed.

Knowledge of the Fates

You learn to read the strands of what is to come. Once per long rest, you can cast a divination spell you know without expending a spell slot.

Level 3: Fate Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.

Fiend Spells
Warlock Level Spells
3 Hunter's Mark, Identify, Augury, Mind Spike
5 Bestow Curse, Sending
7 Arcane Eye, Divination
9 Commune, Rary's Telepathic Bond

Level 6: Defy Your Fate

Once per long rest, when you take damage, you can use your reaction to expend one or more Threads of Fate and spend an equal number of your Hit Dice. Roll the spent Hit Dice and regain a number of hit points equal to the total rolled plus your Charisma modifier for each Hit Die spent.

Level 10: Tempt Your Fate

When you expend a Thread of Fate as part of its use, you may declare whether the triggering creature’s d20 test will succeed or fail.
After the roll is resolved, if your prediction is correct, the Thread is not expended, and you gain advantage on the next d20 test you make before the end of your next turn.
If your prediction is incorrect, the Thread is expended as normal, and you have disadvantage on the next d20 test you make before the end of your next turn.

Level 14: Seal Your Fate

When you cast a spell using a warlock spell slot that deals damage, you can expend one or more Threads of Fate. For each Thread of Fate expended, choose one damage die rolled by the spell. Instead of rolling that die, treat it as if you had rolled its maximum value.

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