Base Class: Sorcerer
Manipulate time to aid you in battle.
Chrono Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with light armor and martial weapons.
Your bloodline also allows you to magically channel your will through a particular weapon. When you attack with a melee weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Time Manipulation
Starting at 2nd level, your growing mastery of the manipulation of time allows your body to move and act on its own in certain cases. You can spend a sorcery point to take the Dash, Dodge, or Disengage action as a bonus action on each of your turns in combat.
Empowered Bloodline
Starting at 6th level, you learn how to push the limits of chronomancy even further. You gain an extra attack when you use the attack action and you can spend a sorcery point to do one of the following options:
- Return to a location that you have been within your current turn of combat, granted it’s not currently being occupied
- Gain advantage on an attack roll
- Gain advantage on your initiative roll
- Make a melee attack as a bonus action if you cast a spell as an action
Tempt Fate
Starting at 14th level, you can peer through possible futures and magically pull one of them into reality around you, possibly changing a particular outcome. When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, once on each of your turns you can spend a sorcery point and use your reaction to have them re roll and YOU choose which dice number is used.
Slow Time
At 18th level, you gain the ability to move through time faster, gaining an advantage in most circumstances. As an action you can focus for one minute and choose to slow time around you. For the next hour you can't be surprised and you have advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. Once you use this ability it can be used again until you finish a long rest.
Previous Versions
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