Base Class: Wizard
Before the birth of the planes, before the gods kindled the first stars, and before life drew its first breath, there existed the Primordials. These ancient beings embodied the fundamental truths from which all creation would unfold.
The Weaver of Fate is one such entity. Its true name has long since vanished from memory, yet its hand has never left the tapestry of existence. Every triumph, every tragedy, every choice, and every chance is but another thread woven into its endless design.
Those who forge a pact with the Weaver are granted fleeting glimpses beyond the veil of time. They do not command destiny. They perceive its threads, pluck at its weave, and, for a precious moment, alter the pattern that all others believe immutable.
Level 3: Fate's Spell Craft
When you reach a Warlock level specified in the Fate's Spell Craft table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Bane, Bless, Shield, Hold Person |
| 5 | Augury, Invisibility |
| 7 | Fly, Slow |
| 9 | Confusion, Divination |
Level 3: Threads of Destiny
The Weaver reveals fragments of its eternal design allowing you to tug of the threads of destiny. Whenever you finish a Long Rest, roll two d20s and record the numbers rolled.
Once per turn, when you or a creature you can see makes a D20 Test, you can replace the roll with one of your recorded numbers. You must decide to do so before the roll.
Each recorded number can be used only once. When you finish a Long Rest, any unused recorded numbers are lost.
Level 6: Fate's Fortitude
3rd-level Weaver of Fate feature
Your unwavering trust in the Weaver's design allows you to stand firmly upon the path laid before you. As battle unfolds, destiny shelters you from harm and grants you the resolve to carry its will to completion. When you roll initiative:
- You gain temp HP equal to your Warlock Level + Charisma modifier (minimum of 1).
- While you have these Temporary Hit Points, you have Advantage on Constitution saving throws to maintain Concentration.
Level 10: Immutable Soul
10th-level Weaver of Fate feature
The Weaver's influence has become inseparable from your own existence. Your destined path grows increasingly difficult for others to alter.
You gain proficiency in Wisdom saving throws.
If you already have proficiency in Wisdom saving throws, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
Level 14: Entangled Destinies
14th-level Weaver of Fate feature
The Weaver entrusts you with a fragment of its own authority. By entwining your thread of destiny with another's, you compel the tapestry itself to correct those who resist its design.
As a Bonus Action, choose one creature you can see within 60 feet. The creature is marked by the Weaver for 1 minute or until you are Incapacitated.
While the creature is marked, you gain the following benefits:
• You have Advantage on attack rolls against the marked creature.
• The marked creature has Disadvantage on attack rolls against creatures other than you.
• Once on each of the marked creature's turns, when it makes an attack roll against a creature other than you, it must make a Wisdom saving throw against your Warlock spell save DC. On a failed save, it takes Radiant damage equal to your Warlock level + your Proficiency Bonus. On a successful save, it takes half as much damage.
If the marked creature drops to 0 Hit Points before the mark ends, you can use a Bonus Action on a later turn to mark another creature you can see within 60 feet without expending another use of this feature.
Once you use this feature, you can't use it again until you finish a Long Rest.