Fighter
Base Class: Fighter

A curse utilized. 

Level 3: chorus awakened

as a bonus action, spend 1 soul point to summon a bound soul in an unoccupied space within 15 feet. you can have 1 active soul at a time at this level. a bound soul is a spectral shape wearing your father's armor, it has AC 13, it uses your proficiency bonus for its one attack (1d6 + your proficiency bonus, no ability mod), and it is destroyed the instant it takes any damage, it has no hp to track beyond that. summoned souls last 1 minute or until destroyed or dismissed.

on your turn, directly after you act, each active soul takes one of the following, your choice:

  • move up to 30 feet
  • make its attack
  • do nothing 

Level 7: Brace

You can now summon up to 2 souls at once. souls can now brace. when a soul braces, it gets +5 AC until the start of your next turn, and it can use its reaction to intercept an attack, if a creature within 10 feet of the soul is hit by an attack, you can have the soul take the hit instead, the attack redirects to the soul (destroying it if it connects). you can have 2 active souls at once.

Level 10: United Chorus

4 active souls at once. souls' attack damage increases to 1d8 + proficiency bonus.

True Soul

5 active souls at once. HP increases to 2d6 + player's constitution, and they gain access to all regular player action in addition to brace, attack, and movement.

Level 18: Moment of Silence

once per long rest, as a bonus action, he sacrifices every active soul and all remaining soul points at once. the chorus goes quiet for the first time in your life, and for 10 minutes, gain the following advantages:

  • resistance to bludgeoning, piercing, and slashing damage
  • temp hp equal to (2 x souls sacrificed) + your con modifier
  • +1d8 damage on every hit

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