Base Class: Warlock
In His Footsteps
Your desire for wisdom and power hasn't gone unnoticed. An old man in a floppy hat and blue-grey cloak approaches you. You feel a tug from within and warm anticipation as he halts within arms reach. He eyes you. You can't help but notice that one of his eyes is an empty socket. What does this old man want? "Do you know who I am, Warrior?" he asks; and a name forms on your tongue, Odin. He grins. Whatever Fate wove to conceive this moment doesn't matter. Odin has an offer, the wisdom and power of the cosmos for your resting place by his side in Valhalla.
Odin presents a cup of swirling sunlight. "To bind this agreement, I offer you a drink from the well under Yggdrasil" he says, "for your eye."
The All-Father lets you choose from an expanded spell list when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Expanded Spell List
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1st |
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2nd |
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3rd |
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4th |
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5th |
Blazing Sight
As knowledge from the world tree, Yggdrasil, etches your mind, you notice your remaining eye glow like the sun. Starting at 1st level, you have Blazing Sight. You can see normally in darkness, both magical and non-magical, to a distance of 120 feet.
Additionally, you may gift Blazing Sight to a creature within 30 feet as a bonus action for 8 hours. That creature must complete a long rest before they can benefit from Blazing Sight again.
Hugin & Munin
Starting at 1st level, you gain the services of [Tooltip Not Found] and Munin to watch over you. You get a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your spell casting modifier. Pact of the Chain Warlocks summon Hugin and Munin as their familiar but may choose what type.
For now, you can only have one companion active at a time. Hugin or Munin act on your initiative. While one is active, the other stays perched on your shoulder. They always obey your commands, which you can give telepathically while they are within 300 ft of you. The raven's don't require sleep. When you cast a spell with a range of touch, the ravens can deliver the spell as if it had cast the spell. The raven must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. The ravens vanish when they drop to 0 hit points or if you die; and at the end of a short or long rest, you can call them back to you - no matter where they are or whether they died - and they reappear within 5 feet of you.
Swap. As a bonus action, you may swap out the ravens.
Warg. As an action, you can see through a raven's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that they have. During this time, you are deaf and blind with regard to your own senses.
Hugin and Munin have the following actions available:
Dash, Disengage, Dodge, Help, or Search action.
Wake. As an action, either raven can wake you.
Carrion Tactics
Starting at 6th level, you can now use both ravens on your initiative and take the swap action on your turn.
Swap. As a bonus action, you may swap out the ravens. As a bonus action, you may swap places with either raven as long as you can communicate with them telepathically.
Additionally, Munin learns:
Carrion Intuition. This action has a temporary hit point pool equal to your player level. Munin buffs a creature within 30 feet with the current pool amount until the start of Munin's next turn. Once the pool of hit points is depleted, it resets. This feature may reset a number of times equal to your spell casting modifier. You regain all charges after completing a long rest.
Hugin learns:
Carrion Wisdom
Starting at 10th level you may seek counsel with the warriors of Valhalla. Ask Munin a single question concerning a specific goal, event, or activity. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen. You can't do so again until you finish a long rest.
Additionally, your connection with Valhalla grants you resistance to psychic and necrotic damage and advantage to the frightened condition.
Carrion Desire
Starting at the 14th level as a bonus action, select a corpse you can see and within 50 ft of Hugin. The raven spends their turn feasting. Once finished, the corpse is considered picked clean. A corpse that has been picked clean can never benefit from this feature again.
Additionally, you regain hit points equal to your spell casting modifier + character level; or temporary hit points, if you are at maximum health.
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