Ranger
Base Class: Ranger

Rangers of the Conclave of the Ghost are spectral hunters, drifting between the realms of the living and the dead. Marked by brushes with mortality—whether by trauma, ancient rites, or sheer fate—they have learned to slip through the veil that separates life from what lies beyond. Where others see finality in death, these rangers see only transition, and they have forged a bond with that liminal space to pursue their quarry with eerie precision.

With a flicker of will, they assume a ghostly form, becoming translucent wraiths that glide past blades and barriers. Their presence unnerves the living and stirs the memories of the fallen. They can reach across the grave to pull truths from cold lips, compelling spirits to speak secrets buried with them. No illusion or magical disguise can truly deceive a Ghost ranger—their senses pierce glamours and falsehoods, laying bare the hidden essence of all things.

In battle, they strike with spectral force, empowered by the echoes of death. And when the situation grows dire, they summon a spectral aurora—an eerie halo of lingering souls—that surrounds them in a swirling dance of whispers and light. This ghostly mantle bolsters their will to survive, weakens those who stand against them, and blurs the line between the living and the departed.

To walk this path is to accept solitude and silence, for few can tread where the dead reside. But for those who dare, the rewards are great: truth without pretense, strength born of sorrow, and the companionship of those long forgotten.

Level 3: Wraithskin

You can briefly assume a spectral form, allowing attacks to pass through you. When you are hit by a weapon attack, you may use your reaction to gain resistance to all damage from that attack. If you are in your favored terrain, you may then make one weapon attack against the attacker or cast a Ranger cantrip with a casting time of 1 action that targets the attacker.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Level 3: Specter's Grasp

Your ghostly grasp can bring life back from the brink, or condemn it. You learn the Chill Touch and Spare the Dying cantrips. These spells count as ranger spells for you but don't count towards your number of spells known.

When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Ranger cantrips that has a casting time of 1 action. If the spell requires an attack roll,  you gain advantage on that attack roll when targetting your favoured enemy.

Level 7: Spectral Form

You have learned to pull the veil over yourself as you pass through the mortal world. As a bonus action, you may assume your spectral form and move up to your movement speed. This movement does not provoke opportunity attacks, and you can move through other creatures and objects as if they were difficult terrain.  If you occupy the same spot as a solid object or creature when this movement ends, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you moved. If you are in your favored terrain, you may move up to twice your movement speed instead.

Any creature you pass through must succeed on a Charisma saving throw against your ranger spell save DC or become frightened of you for 1 minute. Your favored enemies have disadvantage on this saving throw. A creature can repeat the save at the end of each of its turns, ending the effect on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this effect of your Spectral Form for the next 24 hours.

Once you use this feature, you can't do so again until you finish a short or long rest, unless you expend a spell slot of 2nd level or higher to use it again.

Level 11: Whispers of the Forgotten

The dead cannot hide from you; their secrets rise like mist from the grave, compelled to speak by the weight of your spectral bond. You learn the Speak with Dead spell. This spell is a ranger spell for you but does not count against your number of spells known.

Once per day, when targeting your favored enemy, you do not need to expend a spell slot to cast Speak with Dead. The creature need not have a mouth, it can respond in one language you know, and it is compelled to speak the truth, even if it recognizes you as an enemy.

Level 11: Primeval Whispers

As the veil thins, unseen voices guide your gaze beyond the mortal world, revealing hidden truths hidden beneath the veil. For the duration of your Primeval Awareness, you can see the true form of any shapeshifter and perceive into the Ethereal Plane out to 120 feet.

Level 15: Veilstorm

You tear open the boundary between worlds, unleashing a storm of restless spirits whose presence bends fate, shields your soul, and curses those who stand against you. As an action, an ethereal aurora instantly forms at a point you choose within sight. The aurora lasts for 10 minutes, sheds dim light for 30 feet in all directions, and everything within this area is treated as your favored terrain.

While in the area, you gain the following effects:

  • Having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until the aurora ends, and you die then only if you still have 0 hit points.

  • After using your Spectral Form, you may immediately gain the benefit of your Hide in Plain Sight feature (no action required).

  • Enemies hit a cantrip using your Specter's Grasp suffer a penalty to their AC until the start of your next turn equal to half your proficiency bonus (rounded down), or equal to your full proficiency bonus if the target is your favored enemy. A creature can only be affected by one instance of this penalty at a time.

Once you use this feature, you cannot use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2025 9:35:48 AM
4
0
0.1
Coming Soon
9/19/2026 6:43:01 AM
18
3
0.11
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes