Base Class: Barbarian
Some Barbarians draw their Rage from their ancestry. Those who walk the Path of the Colossi fuel their Rage with the giant blood that flows in their veins. While some Colossal warriors are direct descendants of giants, some are unaware of their heritage until it manifests with their Rage. Unusually tall or strong for their race, mortals with giant blood in their veins are fairly obvious once you know the signs to look for.
Fury of the Giants
Upon adopting this Primal Path at 3rd level, your rage allows you to tap into the giant blood that lies dormant in your veins. When you rage, you can choose to grow one size category - from Medium to Large, for example. Your size doubles in all dimensions, and your weight is multiplied by eight.
While enlarged your weapon attacks deal bonus bludgeoning damage depending on your current size; 1d6 for Large, 1d12 for Huge, and 2d12 for Gargantuan.
Giant Bloodline
Whether by magic or ancestry, you bear the power of giants. Choose the option below that best fits the type of giant whose power resides in you. This choice will affect features you gain later from this Path. You gain resistance to the damage type associated with that giant. This choice is permanent and can't be changed short of a wish or the magic of elder giants.
| Giant | Element |
|---|---|
| Lesser | Slashing |
| Hill | Bludgeoning |
| Stone | Psychic |
| Frost | Cold |
| Fire | Fire |
| Cloud | Thunder |
| Storm | Lightning |
Cloud Giant
Be lighthearted like the whimsical cloud giants.
Fire Giant
Be vindictive like the cruel fire giants.
Frost Giant
Be calculated like the cunning frost giants.
Hill Giant
Be resilient like the stalwart hill giants.
Lesser Giant
Be tenacious like the shunned Ogres, Trolls, Ettins, Cyclopes, Fomorians and Oni.
Stone Giant
Be mentally resilient like the thoughtful stone giants.
Storm Giant
Be commanding like the proud storm giants.
Colossal Vitality
Your rage draws on an increasing amount of power from your giant heritage. Starting at 6th level, when you enter your rage you gain temporary hit points equal to your barbarian level.
Awakened Bloodline
You manifest the traits of your ancestor; The power of your blood is apparent at all times. You gain the features below that correspond to your Giant Bloodline:
Lesser Giant. The blood of an ogre, troll, or another lesser giant flows in you. Your grotesque appearance gives you advantage on Charisma (Intimidation) checks, and while you are raging you gain a +1 bonus to your Armor Class.
Hill Giant. The blood of a stalwart hill giant flows in you. You have advantage on saving throws to resist being grappled or moved against your will. When you take damage while raging, you can use your reaction to reduce the damage by an amount equal to your Constitution modifier (minimum of 1).
Stone Giant. The blood of a thoughtful stone giant flows in you. You gain proficiency and expertise in Insight. Moreover, whenever you make a Wisdom saving throw while Raging, you gain a bonus to your roll equal to your Constitution modifier.
Frost Giant. The blood of a savage frost giant flows in you. When you hit a target with a weapon attack, you deal a bonus 1d6 cold damage on hit. If you deal cold damage to a creature while Raging, its speed is reduced by 10 feet until the start of your next turn.
Fire Giant. The blood of a cruel fire giant flows in you. While you are wearing armor you can use your Constitution, in place of Dexterity, to calculate your Armor Class. Also, when you are hit by a melee attack while Raging, you can use a reaction to deal fire damage to the attacker equal to your Constitution modifier.
Cloud Giant. The blood of an aloof cloud giant flows in you. You gain resistance to falling damage, and while you are Raging, you can take the Dash or Disengage action as a bonus action.
Storm Giant. The blood of a mighty storm giant flows in you. You gain a swimming speed equal to your walking speed, and you can breathe both air and water. Moreover, while you are Raging, you can cause any thrown weapon attacks you make to deal lighting damage in place of the normal damage for that weapon.
Cloud Giant
You have become more whimsical and lighthearted. You gain resistance to falling damage, and while you are Raging, you can take the Dash or Disengage action as a bonus action.
Fire Giant
You have become vindictive and cruel. While you are wearing armor you can use your Constitution, in place of Dexterity, to calculate your Armor Class. Also, when you are hit by a melee attack while Raging, you can use a reaction to deal fire damage to the attacker equal to your Constitution modifier.
Frost Giant
You become especially savage in battle. When you hit a target with a weapon attack, you deal a bonus 1d6 cold damage on hit. If you deal cold damage to a creature while Raging, its speed is reduced by 10 feet until the start of your next turn.
Hill Giant
Your body has grown strangely resilient. You have advantage on Constitution saving throws, and when you take damage while Raging, you can use a reaction to reduce the damage you take by your Constitution modifier (minimum of 1).
Lesser Giant
The blood on an ogre, troll, or another lesser giant flows in you. Your grotesque appearance gives you advantage on Charisma (Intimidation) checks, and while you are raging you gain a +1 bonus to your Armor Class.
Stone Giant
You have become thoughtful. You gain proficiency and expertise in Insight. Moreover, whenever you make a Wisdom saving throw while Raging, you gain a bonus to your roll equal to your Constitution modifier.
Storm Giant
You have grown in pride and presence. You gain a swimming speed equal to your walking speed, and you can breathe both air and water. Moreover, while you are Raging, you can cause any thrown weapon attacks you make to deal lighting damage in place of the normal damage for that weapon.
Colossal Wrath
Upon reaching 14th level, you strike with the ferocity of a full-blooded giant. When you take the Attack action while raging you can focus all your power into one devastating strike. You only make one attack for this action, even if you have a class feature that lets you make more then one attack. If the attack hits, it becomes a critical hit, regardless of your attack roll.
You can use this ability a number of times equal to your Constitution modifier (minimum of once) and regain all expended uses when you finish a long rest.
Previous Versions
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