Base Class: Rogue
Preserve Life as a Shadowed Caretaker
A mix of battlefield medic, anatomist, and silent operative, you walk the line between healer and executioner. In addition to mastering precision and stealth, you gain abilities useful for treating wounds, stabilizing allies, and exploiting the frailty of flesh with practiced hands. Through knowledge, discipline, and mundane skill, you preserve life—or end it swiftly when necessary.
Level 3: Surgeon's Tools
You gain a Healer's Kit. You also gain proficiency with Medicine skill and the Healer's Kit.
Level 3: Precise Hands
You can use a Bonus Action instead of an action when you use your Healer's Kit.
When you use your Healer's Kit roll a Dexterity check (Sleight of Hand) to discern if you spent a use of your Healer's Kit.
Once per long rest, when you stabilise a creature they regain 1 hit point and regain consciousness.
Level 9: Physician's Efficiency
Your experience as a battlefield surgeon has made you preternaturally aware of danger. Your movements are measured, your attention never falters, and in the chaos of combat you seem frustratingly difficult to pin down.
First-Aid Rush: Your speed is increased by 15 feet* when you move towards a creature that your goal is to tend with healing or stabilising. Any attack of opportunities during this movement have disadvantage on you.
Quiet Presence: Immidiately after you tended to a creature as long as no creature is within 5 feet of you (other than the healed one), you are considered slightly obscured and you may try to Hide.
*The speed bonus is only added when you move towards that creature if you break your movement in two parts you will not benefit from it.
Example:
Rogue: "I use the First-Aid Rush to reach to reach the wounded Barbarian that is 35 feet away".
Dungeon Master: "Yes your speed is 30 feet but you can reach them just fine with First-Aid Rush!"
Rogue: "Fantastic, I use my bonus action from Precise Hands to heal the Barbarian and then I move 10 more feet..."
Dungeon Master: "...I am afraid that after the heal bonus action you cannot move further because the First-Aid Rush speed bonus is gone, you can still do an action though!..."
Rogue: "Oh you're right!... Ok then since no creature is around me (5 feet other than the Barbarian) with my Action I use Quiet Presence to Hide".
Level 13: Scholar of Anatomy
Years spent studying flesh, injury, and survival have granted you an intimate understanding of the body. At a glance, you recognize arteries, tendons, bones, and vulnerable points, reading movement and weakness with unnerving ease. Whether preserving life or exploiting frailty, your strikes and treatments are guided by lethal precision.
Your expertise on humanoids and living beings enabled you to have additional variations to your cunning strike:
| Attack | Effect |
|---|---|
| Hemorrhage (Cost: 2d6) | The creature begins bleeding, taking 1d4 damage at the end of each of its turns until treated or otherwise stopped. |
| Cripple (Cost: 1d6) | The creature’s speed is reduced by 10 feet until the end of its next turn. |
| Resilience (Cost: 4d6) | Your AC is +1 and have advantage on Dexterity saving throws until the start of your next turn. |
| Concussion (Cost: 7d6) | The creature is cannot perform Bonus Actions or Reactions until the end of its next turn. |
Scolar of Anatomy has no effect to the following targets:
Constructs
Oozes
Elementals
Plants
Undead
Abberrations
Please discuss this list with your Dungeon Master since they might want to add or remove monster types to it.
Level 17: The Undying
By the continuous practice of your skillset you have a great understanding of where the limits of the body are and how you can fake yours! Consequently when the time comes, you can Cheat Death and stabilise or Feign Death to deceit, regardless you often seemed as The Undying presence of the battlefield.
When you reach 0 hit point, you can Cheat Death and stabilise instantly or alternatively, you may Feign your Death when you receive damage (no action required).
You can spend up to 5 Rogue Hit die plus your CON modifier to restore that many hit points in one go. As a reaction you can try to Hide with Advantage in the chaos of the attack.
Once you used this trait you may not use it again until you finish a Long Rest.
Example:
Dungeon Master: "The fireball hit you for 19 points of damage."
Rogue: "I use The Undying trait to Feign Death and I roll 3d8 + 3xCON modifier to restore that many hit points"Rolls: 3, 5, 6 => 14
Constitution modifer in this example is 2.
CON: 3x2 => 6
14 + 6 = 20Dungeon Master:"You restore 20 hit points please make a note in your character sheet that you used 3 of your hit die!"
Rogue: "With my reaction I try to use the chaos of the fireball flames to hide".
Dungeon Master:"You succesfully hide from 'target A' you may sneak attack to them on your next turn if they don't actively try to spot you".
Previous Versions
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7/9/2026 9:31:47 AM
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7/9/2026 9:33:57 AM
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