Base Class: Rogue
Poison Aficionado
3rd-level Venomblade feature
You perfectly weave together the art of poison craft with the discipline of the blade. You gain proficiency with the Poisoner's kit, and add double your proficiency to any check you make using it. Additionally, you can use your Cunning Action to coat a weapon in poison. If you have the Poisoner feat, you can coat two weapons in a single bonus action, provided you have two vials of poison.
Toxic Mark
3rd-level Venomblade feature
When you hit a creature with a weapon coated in poison, you can choose to apply a Toxic Mark to them in addition to the poison's normal effects.
You can use Sneak Attack against any creature that has your Toxic Mark, even if you do not have advantage on the roll or they are not within 5 feet of one of your allies. All other rules of Sneak Attack still apply to you. In addition, when you deal Sneak Attack damage to a creature marked by your Toxic Mark, you can choose to change the damage type of Sneak Attack to poison damage.
A Toxic Mark lasts for 1 minute. You can use Toxic Mark a number of times equal to your Intelligence modifier and gain all expended uses back on a short rest.
Potent Poisons
9th-level Venomblade feature
Your poison weakens your enemy's immune system as it courses through them, making them more susceptible to follow up attacks. A creature marked by Toxic Mark loses resistance to poison damage if it has it. If it is immune to poison damage, it still takes half damage whenever it is dealt poison damage. In addition, whenever you hit a creature marked by your Toxic Mark using a poisoned weapon and force them to make a save against the poison, the DC can be calculated as 8 + your Proficiency Bonus + your Intelligence modifier rather than the poison's normal DC, or whichever is higher.
Lethal Ingenuity
13th-level Venomblade feature
You have learned to repurpose poisons that are not made for weapons into ones that can coat your blade. You can now apply any kind of poison to your weapon, regardless of type, rather than just Basic Poisons or Injury Poisons, such as Contact, Inhaled, and Ingested.
Venomous Strike
17th-level Venomblade feature
Your poisons invite death to even the most resilient creatures. When you roll poison damage against a creature marked by your Toxic Mark, you can choose to treat that creature as having vulnerability to poison damage for that roll. Once you use this ability, you can't do so again until you finish a long rest.
Poison Aficionado
You perfectly weave together the art of poison craft with the discipline of the blade. You gain proficiency with the Poisoner's kit, and add double your proficiency to any check you make using it. Additionally, you can use your Cunning Action to coat a weapon in poison. If you have the Poisoner feat, you can coat two weapons in a single bonus action, provided you have two vials of poison.
Toxic Mark
When you hit a creature with a weapon coated in poison, you can choose to apply a Toxic Mark to them in addition to the poison's normal effects.
You can use Sneak Attack against any creature that has your Toxic Mark, even if you do not have advantage on the roll or they are not within 5 feet of one of your allies. All other rules of Sneak Attack still apply to you. In addition, when you deal Sneak Attack damage to a creature marked by your Toxic Mark, you can choose to change the damage type of Sneak Attack to poison damage.
A Toxic Mark lasts for 1 minute. You can use Toxic Mark a number of times equal to your Intelligence modifier and gain all expended uses back on a short rest.
Potent Poisons
Your poison weakens your enemy's immune system as it courses through them, making them more susceptible to follow up attacks. A creature marked by Toxic Mark loses resistance to poison damage if it has it. If it is immune to poison damage, it still takes half damage whenever it is dealt poison damage. In addition, whenever you hit a creature marked by your Toxic Mark using a poisoned weapon and force them to make a save against the poison, the DC can be calculated as 8 + your Proficiency Bonus + your Intelligence modifier rather than the poison's normal DC, or whichever is higher.
Lethal Ingenuity
You have learned to repurpose poisons that are not made for weapons into ones that can coat your blade. You can now apply any kind of poison to your weapon, regardless of type, rather than just Basic Poisons or Injury Poisons, such as Contact, Inhaled, and Ingested.
Venomous Strike
Your poisons invite death to even the most resilient creatures. When you roll poison damage against a creature marked by your Toxic Mark, you can choose to treat that creature as having vunerability to poison damage for that roll.
Once you use this ability, you can't do so again until you finish a long rest.
Previous Versions
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7/10/2026 5:36:44 PM
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