Base Class: Ranger
Adept at tracking all kinds of prey the Bounty Hunter never rests until it finds its target. At home in the city streets or steamy jungles these trackers assist their allies and harry their foes.
Bounty Hunter Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Bounty Hunter Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Bounty Hunter Spells
| Ranger Level | Spell |
|---|---|
| 3rd | command |
| 5th | detect thoughts |
| 9th | clairvoyance |
| 13th | arcane eye |
| 17th | passwall |
Hunter's Bounty
Starting at 3rd level, you can focus your ire on one foe, increasing the harm others inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you or an ally hits that target with a weapon attack, it takes an extra 1d4 damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d4.
This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.
Keen Smell
At 3rd level, you gain advantage on Wisdom (Perception) checks that rely on smell.
Trap Master
By 7th level, you have honed your ability to detect and resist traps set by your prey. You have advantage on saving throws made to avoid or resist traps. Also you have resistance to the damage dealt by traps
Hunter's Speed
At 11th level, you learn to attack with unexpected speed. You add your proficiency bonus to your Initiative. Additionally attack rolls made against you in the first round of combat have disadvantage.
Hunter's Endurance
Starting at 15th level, you have trained yourself to resist physical discomfort and pain. You gain proficiency in Constitution saving throws.
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