Cleric
Base Class: Cleric

Signature Mechanic

Divine Edicts

Just as the Fighter has Heroic Preparations and the Monk has Ascendant Forms, the Cleric gains Divine Edicts.

These aren't spells.

They're declarations of absolute authority.

You speak.

Reality obeys.


At 2nd level

Choose one Edict after each Long Rest.

At 8th level choose two.

At 17th level choose three.


Edict of Hope

Whenever you heal a creature,

it gains temporary HP equal to your Wisdom modifier.


Edict of Judgment

The first enemy you damage each turn cannot regain HP until your next turn.


Edict of Mercy

When an ally drops to 0 HP,

they may immediately make one weapon attack before falling unconscious.


Edict of Resolve

Allies within 10 feet have advantage against fear.


Edict of Purity

Allies in your aura have advantage against poison and disease.


Edict of Light

Invisible fiends, undead, and aberrations cannot hide within 30 feet of you.

 

 


Level 2

Voice of Conviction

When you use Channel Divinity,

you may immediately activate one Divine Edict without expending additional resources.


Level 6

Miracle Worker

Once per turn,

when a creature within 30 feet fails a saving throw,

you may allow it to reroll.

Uses equal to Wisdom modifier.

Long Rest.


Level 8

Unbroken Faith

Whenever you restore HP,

remove one:

  • Charmed
  • Frightened
  • Poisoned

from the target.


Level 17

Living Miracle

Once per Long Rest.

One minute.

You become an avatar of unwavering faith.

Effects:

  • Flying speed.
  • Resistance to radiant and necrotic damage.
  • Allies regain HP equal to your Wisdom modifier at the start of their turns.
  • Whenever an ally succeeds on a saving throw,

another ally within 30 feet gains advantage on their next saving throw.

Hope spreads.

Literally.

Divine Edicts

Edict of Hope

Whenever you heal a creature,

it gains temporary HP equal to your Wisdom modifier.


Edict of Judgment

The first enemy you damage each turn cannot regain HP until your next turn.


Edict of Mercy

When an ally drops to 0 HP,

they may immediately make one weapon attack before falling unconscious.


Edict of Resolve

Allies within 10 feet have advantage against fear.


Edict of Purity

Allies in your aura have advantage against poison and disease.


Edict of Light

Invisible fiends, undead, and aberrations cannot hide within 30 feet of you.

Voice of Conviction

When you use Channel Divinity,

you may immediately activate one Divine Edict without expending additional resources.

Miracle Worker

Once per turn,

when a creature within 30 feet fails a saving throw,

you may allow it to reroll.

Uses equal to Wisdom modifier.

Long Rest reset.

Unbroken Faith

Whenever you restore HP,

remove one:

  • Charmed
  • Frightened
  • Poisoned

from the target.

Living Miracle

Once per Long Rest.

One minute.

You become an avatar of unwavering faith.

Effects:

  • Flying speed.
  • Resistance to radiant and necrotic damage.
  • Allies regain HP equal to your Wisdom modifier at the start of their turns.
  • Whenever an ally succeeds on a saving throw,

another ally within 30 feet gains advantage on their next saving throw.

Hope spreads.

Literally.

Domain Of The Last Light Image

Comments

Posts Quoted:
Reply
Clear All Quotes