Wizard
Base Class: Wizard

Signature Mechanic

Arcane Formulae

This becomes the Wizard's equivalent of:

  • Heroic Preparations
  • Divine Edicts
  • Ascendant Forms
  • Manifestations

At the end of every Long Rest

Choose one Formula.

At 10th

Choose two.

At 14th

Choose three.


Formula of Conservation

Once each turn,

when you cast a spell,

reduce its spell slot by one level

(minimum first).

Essentially one "discount" per turn on upcast scaling where appropriate—this would need careful wording to stay balanced.


Formula of Reach

Increase spell ranges by 30 feet.

Touch spells become 30-foot spells.


Formula of Precision

Creatures behind half cover gain no benefit.


Formula of Control

Whenever a creature fails a save against your spell,

its speed becomes 0 until your next turn.


Formula of Reflection

Whenever a creature Counterspells you,

it must make an Intelligence save.

On failure,

the Counterspell fails.


Formula of Stability

Advantage on Concentration.


Already,

the Wizard is asking

"What theorem governs reality today?"


Level 2

Living Grimoire

Your spellbook becomes magical.

It repairs itself.

Cannot be destroyed except by artifacts.

You always know its location.

Can summon it to your hand as a Bonus Action.

Simple.

Flavorful.

Awesome.


Level 6

Rewrite Reality

After casting a spell,

choose one.

  • Move 10 feet.
  • Push a creature 10 feet.
  • Pull a creature 10 feet.
  • Create difficult terrain in one square.

Small.

Reliable.

Never broken.


Level 10

Perfect Understanding

Choose one spell in your spellbook.

You may cast it once without expending a spell slot.

Long Rest.

Whenever you level,

you may replace it.


Level 14

The Original Equation

Once per Long Rest.

One minute.

You become a conduit for the Weave before history.

Benefits:

  • Advantage on spell attacks.
  • Enemies have disadvantage against your Wizard spells.
  • Counterspell automatically succeeds against spells of 5th level or lower.
  • Whenever you cast a spell,

choose:

  • increase range,
  • ignore cover,
  • extend duration,
  • or move one affected creature 10 feet.

Arcane Formulae

At the end of every Long Rest

Choose one Formula.

At 10th

Choose two.

At 14th

Choose three.


Formula of Conservation

Once each turn,

when you cast a spell,

reduce its spell slot by one level

(minimum first).

Essentially one "discount" per turn on upcast scaling where appropriate—this would need careful wording to stay balanced.


Formula of Reach

Increase spell ranges by 30 feet.

Touch spells become 30-foot spells.


Formula of Precision

Creatures behind half cover gain no benefit.


Formula of Control

Whenever a creature fails a save against your spell,

its speed becomes 0 until your next turn.


Formula of Reflection

Whenever a creature Counterspells you,

it must make an Intelligence save.

On failure,

the Counterspell fails.


Formula of Stability

Advantage on Concentration.

Living Grimoire

It repairs itself.

Cannot be destroyed except by artifacts.

You always know its location.

Can summon it to your hand as a Bonus Action.

Rewrite Reality

After casting a spell,

choose one.

  • Move 10 feet regardless of speed remaining.
  • Push a creature 10 feet.
  • Pull a creature 10 feet.
  • Create difficult terrain in one square.

Perfect Understanding

Choose one spell in your spellbook.

You may cast it once without expending a spell slot.

Long Rest.

Whenever you level,

you may replace it.

The Original Equation

Once per Long Rest.

One minute.

Benefits:

  • Advantage on spell attacks.
  • Enemies have disadvantage against your Wizard spells.
  • Counterspell automatically succeeds against spells of 5th level or lower.
  • Whenever you cast a spell,

choose:

  • increase range (unlimited),
  • ignore cover,
  • extend duration (double the duration),
  • or move one affected creature 10 feet.
The Last Arcanist Image

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