Base Class: Wizard
Signature Mechanic
Arcane Formulae
This becomes the Wizard's equivalent of:
- Heroic Preparations
- Divine Edicts
- Ascendant Forms
- Manifestations
At the end of every Long Rest
Choose one Formula.
At 10th
Choose two.
At 14th
Choose three.
Formula of Conservation
Once each turn,
when you cast a spell,
reduce its spell slot by one level
(minimum first).
Essentially one "discount" per turn on upcast scaling where appropriate—this would need careful wording to stay balanced.
Formula of Reach
Increase spell ranges by 30 feet.
Touch spells become 30-foot spells.
Formula of Precision
Creatures behind half cover gain no benefit.
Formula of Control
Whenever a creature fails a save against your spell,
its speed becomes 0 until your next turn.
Formula of Reflection
Whenever a creature Counterspells you,
it must make an Intelligence save.
On failure,
the Counterspell fails.
Formula of Stability
Advantage on Concentration.
Already,
the Wizard is asking
"What theorem governs reality today?"
Level 2
Living Grimoire
Your spellbook becomes magical.
It repairs itself.
Cannot be destroyed except by artifacts.
You always know its location.
Can summon it to your hand as a Bonus Action.
Simple.
Flavorful.
Awesome.
Level 6
Rewrite Reality
After casting a spell,
choose one.
- Move 10 feet.
- Push a creature 10 feet.
- Pull a creature 10 feet.
- Create difficult terrain in one square.
Small.
Reliable.
Never broken.
Level 10
Perfect Understanding
Choose one spell in your spellbook.
You may cast it once without expending a spell slot.
Long Rest.
Whenever you level,
you may replace it.
Level 14
The Original Equation
Once per Long Rest.
One minute.
You become a conduit for the Weave before history.
Benefits:
- Advantage on spell attacks.
- Enemies have disadvantage against your Wizard spells.
- Counterspell automatically succeeds against spells of 5th level or lower.
- Whenever you cast a spell,
choose:
- increase range,
- ignore cover,
- extend duration,
- or move one affected creature 10 feet.
Arcane Formulae
At the end of every Long Rest
Choose one Formula.
At 10th
Choose two.
At 14th
Choose three.
Formula of Conservation
Once each turn,
when you cast a spell,
reduce its spell slot by one level
(minimum first).
Essentially one "discount" per turn on upcast scaling where appropriate—this would need careful wording to stay balanced.
Formula of Reach
Increase spell ranges by 30 feet.
Touch spells become 30-foot spells.
Formula of Precision
Creatures behind half cover gain no benefit.
Formula of Control
Whenever a creature fails a save against your spell,
its speed becomes 0 until your next turn.
Formula of Reflection
Whenever a creature Counterspells you,
it must make an Intelligence save.
On failure,
the Counterspell fails.
Formula of Stability
Advantage on Concentration.
Living Grimoire
It repairs itself.
Cannot be destroyed except by artifacts.
You always know its location.
Can summon it to your hand as a Bonus Action.
Rewrite Reality
After casting a spell,
choose one.
- Move 10 feet regardless of speed remaining.
- Push a creature 10 feet.
- Pull a creature 10 feet.
- Create difficult terrain in one square.
Perfect Understanding
Choose one spell in your spellbook.
You may cast it once without expending a spell slot.
Long Rest.
Whenever you level,
you may replace it.
The Original Equation
Once per Long Rest.
One minute.
Benefits:
- Advantage on spell attacks.
- Enemies have disadvantage against your Wizard spells.
- Counterspell automatically succeeds against spells of 5th level or lower.
- Whenever you cast a spell,
choose:
- increase range (unlimited),
- ignore cover,
- extend duration (double the duration),
- or move one affected creature 10 feet.
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