Base Class: Rogue
A Lucky Feather rogue fights with style, wit, and daring. Rather than lurking in the shadows, these rogues thrive in one-on-one duels, turning confidence, charm, and lightning-fast reflexes into their greatest weapons. Their uncanny luck seems almost supernatural, carrying them through impossible situations with a grin and a flourish
Featherstep Duelist
You excel in daring one-on-one combat. You don't need an ally's distraction to strike with precision.
You can use your Sneak Attack against a creature within 5 feet of you even if no other enemies are within 5 feet of the target, provided that you don't have disadvantage on the attack roll.
Cocky Entrance
Your daring attitude lets you move before your opponents can react. You add your Charisma modifier to your initiative rolls.
Lucky Feather
Your signature feather brings you improbable luck. When you fail an attack roll, ability check, or saving throw, you can choose to reroll the die. You must use the new roll.
You can use this feature once, and you regain the ability to use it when you finish a short or long rest.
Show-Off Footwork
Your confidence and agility allow you to move with impossible grace. After you deal Sneak Attack damage to a creature, you can move up to half your walking speed without provoking opportunity attacks from that creature.
You can use this feature once per turn.
Never Tell Me the Odds
Your confidence borders on impossible. When you fail a Dexterity saving throw, you can choose to reroll it, taking the new result.
Once you use this feature, you cannot use it again until you finish a long rest.
Raven's Gambit
Your mastery of luck, timing, and daring allows you to perform incredible feats of combat.
When you reduce a creature to 0 hit points with a weapon attack, you can immediately move up to your speed without provoking opportunity attacks and make one additional weapon attack.
Once you use this feature, you cannot use it again until you finish a long rest.
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