Base Class: Fighter
A hunter with a gift for elemental magic.
Elemental Shield
Beginning when you choose this archetype at 3rd level, you choose an element to be your main element; you gain resistance to damage from this element.
Acid
Resistance to acid damage
Cold
Resistance to cold damage
Fire
Resistance to fire damage
Force
Resistance to force damage
Lightning
Resistance to lightning damage
Necrotic
Resistance to necrotic damage
Poison
Resistance to poison damage
Psychic
Resistance to psychic damage
Radiant
Resistance to radiant damage
Thunder
Resistance to thunder damage
Jack of all Saves
Starting at 7th level, you become proficient in Constitution and Wisdom saving throws.
Unique Fighting Style
At 10th level, you can choose a option from this fighting style feature list depending on your element.
Acid style
You gain a +2d6 acid damage to your weapon strikes.
Cold Style
You gain +2d6 cold damage to your weapon attacks.
Fire Style
You gain +2d6 fire damage to your weapon attacks.
Force Style
You gain +2d6 force damage to your weapon attacks.
Lightning Style
You gain +2d6 lightning damage to your weapon attacks.
Necrotic Style
You gain +2d6 necrotic damage to your weapon attacks
Poison Style
You gain +2d6 poison damage to your weapon attacks.
Psychic Style
You gain +2d6 psychic damage to your weapon attacks
Radiant Style
You gain +2d6 radiant damage to your weapon attacks
Thunder Style
You gain +2d6 thunder damage to your weapon attacks
Elite Accuracy
Starting at 15th level, your weapon attacks score a +2 on a roll of 1-5.
Hunter's Resilience
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to your Intelligence modifier + your Constitution modifier + 2 if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
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