Base Class: Barbarian
Path of the Star Forge Features
| Barbarian Level | Features |
|---|---|
| 3rd | Stellar Rage |
| 6th | Blinding Flare |
| 10th | Gravity Well |
| 14th | Supernova |
Stellar Rage
3rd-level Path of the Star feature
When you enter a rage, you ignite like a star. Your rage gains the following benefits for its duration: You shed bright light in a 20-foot radius and dim light for an additional 20 feet. Hostile creatures that start their turn within 10 feet of you take radiant damage equal to 1d6 + your Constitution modifier. This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
Blinding Flare
6th-level Path of the Star Forge feature
While raging, when a creature within 10 feet of you hits you with a melee attack, you can use your reaction to flare with stellar light. Each hostile creature within 20 feet of you must make a Constitution saving throw against your rage DC (8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature is blinded until the end of its next turn. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Gravity Well
10th-level Path of the Star Forge feature
Your rage pulls at the fabric of space itself. While raging, you can use a bonus action to create a gravitational surge. Each creature of your choice within 15 feet of you must succeed on a Strength saving throw against your rage DC or be pulled up to 15 feet in a straight line toward you. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Supernova
14th-level Path of the Star Forge feature
The energy of a dying star erupts from your body. When your rage ends, or when you are reduced to 0 hit points while raging, you can choose to detonate. Each creature within 30 feet of you must make a Dexterity saving throw against your rage DC. On a failed save, a creature takes 6d6 radiant damage and 6d6 fire damage. On a successful save, it takes half as much damage. The damage increases to 8d6 of each type at 18th level. Once you use this feature, you cannot do so again until you finish a long rest.
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