Barbarian
Base Class: Barbarian

A mythical Creature/Monster serves as your guide/protector/inspiration. This subclass is a variant upon the Path of the Totem Warrior.

It utilizes mythical creatures/monsters instead of the totem spirits. A mythical guardian may be alive or dead a can function like a companion animal.

Mythic Guardian

Starting when you choose this path at 3rd level, you choose a guardian and gain the feature of that guardian, you gain minor physical (and cosmetic) attributes reminiscent of your guardian.

You gain the appropriate major physical change to make the feature realistically work, i.e. wings, etc...

Basilisk

You gain immunity to being petrified, and your walking speed increases by 5 feet.

Chimera

You choose this option and gain the following while raging:

  1. +1 to your Armor Class.
  2. +1 to your initiative order, ex. 13 becomes 14, etc... (added after you roll if you roll initiative while raging), this is subtracted if you stop raging in initiative.
  3. +1 to hitting your target.

Dragon

You gain a flying speed equal to 15 feet, and a +1 to Strength.

Hydra

If you make an extra attack with your bonus action, and you roll greater than 12 you may make an additional attack.

You may only do this once per bonus attack you originally have.

Sphinx

You gain 30 feet truesight, you know how to understand, read, speak, and write the Sphinx language, and you become proficient in Wisdom saving throws.

Furious Rage

Beginning at 6th level, you gain 15 feet of teleportation while raging. This does not renew until you cease your rage and wait at least 12 hours. Teleportation for this feature is done as additional movement.

Boon of the Guardian

Beginning at 10th level, you can gain a benefit from your guardian.

Basilisk

You can no longer be impeded by difficult terrain, you gain +1 Armor Class, and you deal triple damage if you roll a critical hit while raging.

Chimera

You gain a fire breath that you may use (3 + your Constitution modifier) times per short rest.

Dragon

You gain advantage on Charisma saving throws, +1 Constitution, and 20 Hit Points.

Hydra

You deal a third attack during your attack action, and you gain +1 Dexterity.

Sphinx

You gain advantage on Intelligence saving throws, and you gain an additional initiative which is equal to (your first initiative (rolled) - 5).

Mythic War Machine

Starting at 14th level, you gain another boon from your guardian.

Basilisk

You gain +2 Dexterity and Charisma, and the scores maximums.

Chimera

You gain +2 Constitution and Dexterity, and your maximum for these scores increases by 2.

Dragon

You gain +4 Strength and the score's maximum.

Hydra

You gain +4 Dexterity and the score's maximum.

Sphinx

You gain +2 Constitution and Wisdom. and to Constitution's maximum score.

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