Sorcerer
Base Class: Sorcerer

Those who survive prolonged contact with the Whispering One or similar entities do not always emerge unchanged. The Seal trains these sorcerers to turn the scar inward, recognize invasive magic, and deny the enemy the secrecy it depends on.

Division: Chroniclers’ Seal

Role: Mental resistance • Anti-occult pressure.

Order Spells
These spells are always prepared, count as spells for this class, and do not count against the number of spells you prepare.
Level 3: Dissonant Whispers, Protection from Evil and Good, Detect Thoughts, Silence
Level 5: Counterspell, Fear
Level 7: Arcane Eye, Confusion
Level 9: Dispel Evil and Good, Modify Memory

Scarred Mind

You have Resistance to Psychic damage and can communicate telepathically with a creature you can see within 30 feet, provided it knows a language. While Innate Sorcery is active, once per turn add your Charisma modifier to one damage roll of a spell that deals Force or Psychic damage.

Do Not Answer

When you fail an Intelligence, Wisdom, or Charisma saving throw, you can take a Reaction and spend 1 Sorcery Point to reroll it. You must use the new roll. On a success, the source takes Psychic damage equal to your Sorcerer level if it is within 60 feet.

Shadow Behind the Light

While Innate Sorcery is active, you have Truesight to 30 feet and can’t be Charmed or Frightened. A creature can’t gain Advantage on an attack against you by being Invisible.

Break the Whisper

As a Magic action, spend 5 Sorcery Points to create a 30-foot Emanation for 1 minute. Allies in it have Advantage on Intelligence, Wisdom, and Charisma saves. Enemies in it can’t teleport or become Invisible. When an enemy in it casts a spell, it must make a Charisma save against your spell save DC, taking 4d8 Psychic damage on a failure or half on a success. Once per Long Rest, you can use this feature without spending Sorcery Points.

Order Spells

These spells are always prepared, count as spells for this class, and do not count against the number of spells you prepare.

Level 3: Dissonant Whispers, Protection from Evil and Good, Detect Thoughts, Silence
Level 5: Counterspell, Fear
Level 7: Arcane Eye, Confusion
Level 9: Dispel Evil and Good, Modify Memory

Comments

Posts Quoted:
Reply
Clear All Quotes